By: Chris Buffa March 26, 2011 0 Comments

It's time for video game publishers to make better games instead of flooding the market with garbage.

Every time Nintendo launches new hardware, the issue of third party support rears its ugly head. For years, Mario and Co. have deflected criticism that companies cannot sell games on Nintendo platforms, yet no one knows why. We've heard many theories, from Nintendo's games being too good to releasing M-rated content for an audience of minors...all valid points, but not scientifically proven.

That said, we'd like to propose our own theory: most third party launch games are average, at best.

Seriously, look at the review scores for the upcoming 3DS lineup. Madden NFL (56 percent average on GameRankings), Rayman 3D (68 percent), Asphalt 3D: Nitro Racing (46 percent), Super Monkey Ball 3D (62 percent), Splinter Cell 3D (50 percent), Lego Star Wars III: The Clone Wars (69 percent). Really?

Hey, let's release 2010's football game two months after the NFL season ended. Brilliant!

Third parties release a ton of pointless fluff and then wonder why a superior game tanks. Want to know why? It's called brand recognition. That's why we groan whenever Ubisoft supports a console launch, because Ubisoft always drops the ball.

Look, we understand why publishers want to be a part of the launch, but Nintendo doesn't force them to be there.

As for Nintendo's Steel Diver, well, nobody's perfect.

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