With less than a month to go before its release, here's the full list of games that work with Nintendo's new accessory.
Nintendo's odd looking 3DS peripheral, the Circle Pad Pro, arrives February 7 and works right out of the gate with Capcom's Resident Evil: Revelations, which debuts the same day.
Although we expect the big N to reveal compatible games throughout the year, we already know of a few that'll make use of it.
That said, here's the list, both foreign and domestic.
Resident Evil: Revelations (February 7)
Enter the world of survival horror armed with two circle pads instead of one. It's also a good idea to stock up on ammo and first aid sprays.
Metal Gear Solid: Snake Eater 3D (February 21)
This revamp of the 2004 PS2 smash hit comes with cool 3D effects, first person aiming and a neat camouflage mode. Now you can add Circle Pad Pro support to its list of features.
Kid Icarus: Uprising (March 23)
Hero Pit takes flight in this thrilling journey that'll take him high above the clouds, where he must battle a variety of monsters, including nemesis, Medusa. Nintendo plans to bundle each copy with a plastic stand that holds the 3DS system, even if it has a Circle Pad Pro attached.
Kingdom Hearts 3D: Dream Drop Distance (2012)
Sora and Riku set off to become Keyblade Masters in Square Enix's latest adventure that once again merges Disney with Final Fantasy. We imagine the Mark of Mastery Exam may be tad bit easier with two circle pads.
Monster Hunter Tri G (released, Japan)
Capcom was one of the first companies to release a CCP compatible game in Japan. Said game was Monster Hunter Tri G, which quickly sold over a million copies. No word on whether it'll come to the States.
Dynasty Warriors Vs. (2012, Japan)
This competitive multiplayer game, based on the popular Tecmo Koei series, lets players overtake each other's territories while enjoying familiar hack-an-slash action. Circle Pad Pro ready.
Ace Combat 3D: Cross Rumble (released, Japan)
In the U.S., we know this game as Ace Combat: Assault Horizon Legacy. No word as whether our version will work with CPP.