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Interview: Living Vicariously
Posted May 4, 2007 - Licensed handheld videogame adaptations have led to plenty of nightmares among the Modojo staffers over the years. While the console iterations of the...
Modojo Roundtable - Puzzle Quest
Posted April 5, 2007 - [NOTE: The Modojo staff recently sat down to try and pinpoint, specifically, what makes PQ... The Awesome(tm). These are the shenanigans that resulted]: Justin...
Castlevania's Portable Past
Posted January 3, 2007 - If you're any type of gamer, you may have heard of a little game that was released recently called Castlevania Portrait of Ruin. While fans of the franchise...
Movie Licensed Games - The Worst Offenders
Posted November 2, 2006 - Imagine for a moment, if you will, something like this: You have person A and person B. Person A is an avid cinemagoer, while person B is more interested...
FFIII Job Blowout
Posted October 6, 2006 - The highly anticipated release of Final Fantasy III for the DS is looming ever closer as more and more leaves begin to change color and fall from their...
Mega Man Portable History
Posted September 12, 2006 - Mega Man is undoubtedly one of my favorite gaming characters ever. Be it Mega Man, X, or even his compatriot Zero, I tune in to their travels like the...
Contact Q&A
Posted August 18, 2006 - Modojo: Contact frequently speaks to the gamer, themselves. The gamer is in fact not supposed to "be" the main character. They're just helping. Does the...
Contact: A Prelaunch Guide
Posted August 8, 2006 - Atlus' localization of the Grasshopper/Marvelous postmodern RPG Contact is due out in the States in just over a month, and we've just gotten our grubby...
Modojo Awards: E3 2006
Posted May 18, 2006 - Modojo might exclusively cover handheld content, but that doesn't mean as gamers we don't get excited about console and PC gaming as well. Mass Effect,...
Into the Past: Tetris and How the Pieces Fell Into Place
Posted April 27, 2006 - How could someone as simple as one man craft such an elegant time-waster that would take up hours, nay, days and weeks with such a simple puzzle structure?...
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