Additional Fire Emblem If Details Emerge
The Fire Emblem series has long been known for what could be called punishing difficulty and often frustrating scenarios, but that's what has drawn fans to it for so long. Fire Emblem If is the latest entry into the saga, and it's headed for a June 25 release in Japan this year. That's just next month, and we don't really know much about the game at all, do we?
Luckily, Famitsu's latest issue has let fly some important new detailsa about Fire Emblem If, most of which are some pretty interesting new details, such as the fact that in Japan there will be two different versions of the games for fans to purchase. One will follow Hoshido's storyline, and one will follow Nohr. But fans won't have to snap up both games for fear of missing out. The opposite storyline will be available for purchase as DLC to keep gamers from having to do that -- though I'm sure Nintendo wouldn't protest if you decided to pick both copies up anyway. Aside from those two stories, however, is a third one, which Famitsu states will be available sometime after launch. It's not clear yet as to when that will be, but hopefully after everyone's had some time to let the game sink in proper.
Hoshido and Nohr are the "good" and "bad" kingdoms, coincidentally, and Hoshido will be the easier of the two campaigns, with gameplay similar to that of Fire Emblem: Awakening and will offer less opportunities for EXP, gold, or growth for characters. If it's a challenge you're looking for, you'll probably want to go with Nohr. You'll want to choose wisely of course, because if you purchase a digital copy,
That's all pretty exciting news to start with, but the new "Phoenix Mode" is also an interesting prospect. It was created with newcomers in mind and is meant to help players who may never have gotten into Fire Emblem or strategy games before get into the series without having a lot of trouble. Basically, the game's Classic Mode will allow for the permadeath of characters and Casual Mode will offer temporary deaths, but Phoenix Mode will revive characters who have died for the following turn. This way there are no permanent losses and players won't have to scramble to look for another fitting character to join their party. Coupled with the new Dragon Pulse move, which will allow players to change the landscape of the maps they're fighting on, this should make for some very inviting gameplay for newbies and veterans alike. Not to mention the fact that weapon usage will no longer be limited. Insteaed, you'll have to worry about using the right armament at the right time, as you should always!
Which version of the game are you planning on picking up?