Miami Vice The Game
Step into the shoes of Tubbs & Crocket as you go deep under cover...
Not to be confused with the two year old console release of the same name; Miami Vice: The Game for the PSP is loosely based on Michael-Mann's upcoming theatrical release, which is of course based on the influential 80's television series of the same name. Like the series the game is based upon, players take on the roles of protagonists/vice cops Tubbs and Crocket, with the ultimate goal of infiltrating and taking down a South American drug organization. Depending on how well you enjoyed Dead To Rights: Reckoning - an earlier PSP title by the same developer - it may play a part in how well you receive Miami Vice, as there are noticeable similarities.
Unfortunately I wasn't able to spend as much time as I would have liked with the game, but I was able to catch a decent glimpse of its overall scope, including mini games. Some of the mini games involve dealings with various narcotics, you name it, weed, meth, coke, lsd, whatever. Sticking somewhat close to the movie's premise, you'll find yourself maintaining your undercover status while repping your drug stash, trading drugs, and receiving various tips from informants. Hey, it's a dirty job, but somebody has to do it, right?
One of the more interesting mini games I encountered involved Interactive Cutscene Encounters, or ICE for all you acronym-loving folks out there. It's a cool, if not somewhat limited, concept that actually reminded me a lot of Yu Suzuki's Shenmue experiments on the Dreamcast. I encountered one situation where my character was patted down and searched by a druglord's body guard, and another situation involving price negotiations for some product. Essentially, your success is determined on whether or not you can balance your aggressiveness and passiveness via a meter located at the bottom of the screen. Sadly, the only interactivity that's involved are quick taps on the d-pad in an attempt to keep your meter balanced. Nice idea, so-so execution.
The meat and potatoes of the game involves your standard-fare third person gun-fest, much in the likeness of the development house's previous PSP venture. Tubbs and Crocket can get a hold of your run-of-the-mill pistols, and eventually work their way up the chain of violence, with shotguns, sniper-rifles, etc. One of Miami Vice's more notable features is the ability to play co-op mode with a friend via an ad-hoc wireless connection. I wasn't able to try co-op play out, but it should make the whole process of taking down Miami's worst an even more enjoyable affair.
Officially licensed video game adaptations of movies used to be an instant indicator to stay far away, but today, that's no longer the case. Miami Vice: The Game looks to be a surefire way to interact with various aspects of the upcoming movie. Although It's not going to break any ground in an innovative sense, this title is certainly shaping up to be a respectable experience for shooter fans, and Vice fans alike.