GAMEVIL USA Flexes Skipping Stone IQ
Los Angeles, CA-March 21, 2007-Earlier today, GAMEVIL USA, the Los Angeles-based mobile games publisher, announced the launch of Skipping Stone IQ, a sequel to its critically acclaimed 2005 hit, Skipping Stone.
After four-time Mobile Game of the Year award winner Skipping Stone put mobile gamers' coordination and sense of rhythm to the test, GAMEVIL USA decided to move the challenge from the thumb to the brain. Skipping Stone IQ may sport the same sense of simple fun and accessibility for all, but make no mistake--this game will get your frontal lobe pumping!
Skipping Stone IQ's fiendishly fun puzzles, starring Skipping Stone's stable of loony characters, are designed to stretch your problem-solving and visualization skills to the max. Multiple difficulty levels will enthrall hardcore puzzle fans and casual players alike, while the built-in hint system ensures that the action never grinds to a halt. Plus, when all is said and done, you can upload your IQ to GAMEVIL Live to see how you fare against fellow deep thinkers.
"Skipping Stone IQ isn't just another puzzle game or brain game, it's a fusion of the two," said Allen G. Lee, Vice President, Business Development of GAMEVIL USA. "GAMEVIL has always been dedicated to market differentiation and Skipping Stone IQ is a fine example of that. We loved the idea of bringing back the old Skipping Stone gang that fans have become fond of in a new way that's both fun and exciting."
About GAMEVIL USA, Inc.
GAMEVIL is a premier global mobile games publisher headquartered in Los Angeles, USA and Seoul, Korea. Since its founding in 2000, GAMEVIL has earned a reputation as one of the best companies in the mobile games industry by crafting 10 award winners in a diverse portfolio of over 60 games. GAMEVIL is well known for revolutionizing the industry with its original and innovative mobile games, backed by unparalleled expertise in advanced mobile and network technology. As a world class leader in mobile game publishing, GAMEVIL continues to lead the industry with a commitment to establish mobile as the definitive mass market entertainment platform for the world.