
  •  Discover
    • Features
    • News
    • Reviews
    • Guides
    • Video
    • Accessories
    • Hardware
    • Industry
  •  Platform
    • iPhone
    • iPad
    • Android
    • Switch
    • 3DS
    • Vita
    • Wearables
    • Drones
Menu
  • Facebook
  • Twitter
  • Youtube
  • Subscribe
Modojo | Street Fighter II

Justin Davis
  • Mobile
  • Review
Published August 16, 2007 9:11 AM

Street Fighter II

A faithful reproduction of the arcade classic. Probably TOO faithful...

Capcom Interactive is a company that, for the most part, understands what mobile is all about. Their mobile releases are generally a smart combination of original titles, and retro ports that make sense for the mobile medium. Titles like Mega Man, Phoenix Wright, and Ghosts and Goblins all work really well on mobile phones.

That's why their decision to straight-up port Street Fight II to mobile phones is all the more baffling. It doesn't take an expert to know that a classic title like SFII, as fantastic as it is, would need some major reworking to be an enjoyable mobile experience.

The big problem with this port is that the control set-up remains unchanged. Meaning there are six attack buttons - three punches and three kicks, as well as movement and jumping, all crammed onto a phone's tiny numpad. 7,8 and 9 punch, while *, 0, and # kick. You can use 4 and 6 to move left and right and 1, 2 and 3 to jump if you want, but using the d-pad for movement/jumping makes a lot more sense. Either way, the control set-up here is nuts.

To Capcom's credit, the game itself seems to be faithfully reproduced. The backgrounds and character sprites all look great and seem to have all their animations intact. Even all the various music tracks are present, although I think their quality is a little lower. All the characters' special attacks are still present, as well. Ryu and Ken can throw Hadouken fireballs, Dhalsim can teleport, and Zangeif can suplex. But pulling off these special moves on a phone generally turns out to be more trouble than they're worth.

Really, I'm not sure what options Capcom had with this one. If they did give the game a major reworking to be more appropriate for mobile phones, its likely that special attacks would have been simplified or eliminated entirely, and the three punch and kick buttons would have been condensed into one a piece. Then, instead of complaining about an incredibly over-complex control scheme, I likely would have been complaining about the series being so "watered down." The fact is fighting games just don't make a lot of sense on mobile phones, no matter how you approach the genre.

Street Fighter II is not devoid of enjoyment. You can dial the enemy AI down and run through the gamut of opponents and still enjoy yourself, thanks to the variety of stages, combatants, and strategic fighting options. The game is very impressive on a technical level, as well. But ultimately, the package is a frustrating one.

What's Hot: Faithfully reproduced. Adjustable AI levels.

What's Not: The control set-up is incredibly unfriendly

2/5

  • Mobile
  • Review

Related Reading

spacer 0 Comments

Motorized Luggage Is Now A Thing - What Is The Motobag?

Zippy and accommodating, the airline-certified Modobag is part carry-on and part go kart.

Published October 9, 2017 2:35 PM, by
Kevin Tucker
spacer 0 Comments

Windows Phone Is Dead - Here's What Users Should Know

After too long spent trying to convince developers to adopt the platform, Microsoft is ready to move on from Windows Phone.

Published October 9, 2017 1:35 PM, by
Kevin Tucker
spacer 0 Comments

What Is The Jelly Phone?

Touted as the world's smallest 4G smartphone, Unihertz's Jelly handset packs surprising power into a tiny form factor.

Published September 29, 2017 3:40 PM, by
Kevin Tucker
spacer 0 Comments

Gore-Filled Action RPG Runic Rampage Is Heading To Mobile This Fall

Developer Crescent Moon Games has announced plans to bring its procedurally-generated hack-and-slash RPG to mobile devices.

Published September 27, 2017 6:10 PM, by
Kevin Tucker
Modojo
© 2018 | All Rights Reserved.
  • Platforms
  • iPhone
  • iPad
  • Android
  • 3DS
  • Switch
  • Vita
  • About Modojo
  • About Us
  • Privacy Policy
  • Terms of Service
  • GamerHub Network
  • Shacknews
  • Gamerhub.TV
  • Greenlit Content
  • Get in Touch
  • Contact Us
  • Facebook
  • Twitter
Powered by Greenlit Content