Sim City DS 2 Details Revealed Over Coffee
Green Earth, black coffee.
A promotional event was held at a cafe in Otemachi, Tokyo to commemorate the game's release tomorrow as producer, Takahiro Murakami, elaborated on some of the game's features.
Aside from the usual city building and policy making aspects of the classic series, DS 2 will feature a new "age" system that takes the player through five distinct eras: ancient, feudal, modern, contemporary and the distant future. As the culture changes, players will have to cater to the changing tastes of city inhabitants as they grow out of old policies and demand new ones. Environmental conditions will change accordingly as well: buildings in the Edo period, for example, will be much more susceptible to fire. It will also play its usual part in deciding where players place residential and industrial areas in relation to one another (ie. not together), and pollution issues will arise as a society's technology advances. "Environmental problems are inevitable," said Mr. Murakami, and the game seems to reflect this sentiment.
Despite new environmental regulations proposed by the Kyoto Protocol and advances in more environmentally friendly technologies like solar power, environmental awareness among the Japanese populace is still not where Murakami would like to see it. He hopes the game might do something to remedy that. If science and government aren't enough to make people care, then maybe entertainment will be able to reach them in a different way.