Redbull Hits the Street with a BC One Game for the DS
More dancing, less talking.
Most people had probably never heard of Redbull's BC One event until a series of clips featuring France's Bboy Junior at the competition made it online to places like Ebaum's World. Now it's turned a couple of other well known bboys into, well, maybe not household names but something a step above your average anonymous dancer. Guys like Hong10, Lilou, Ronnie, for example.
The game's premise is a simple one from what we've seen so far: you connect a dots to form geometric shapes inside very tight time frames to execute a variety of moves. Occasionally, you'll be asked to spin a record between rounds to build up points. Not the most engaging way to get players to interact with the dance concept, but it works, I suppose. For a console with a touch-screen though, you think they could've done something more related to the actual shapes and movements of the dancers. EA managed to do it for skateboarding with Skate, after all.
Redbull promises Wi-Fi multiplayer, a bevy of customization options and fluid animation on all the dance moves. Bboy on the PSP did the latter well, but moves often looked a little slow or stilted compared to their real life equivalents. If you break, you know that part of the dance is moving with a raw kind of speed and intensity, so it'd be nice if we could finally get a game that captures that element of it in the animation. The game's already using a very exaggerated art style, so it should be conducive to that kind of movement, but I'm not blown away so far.
We could definitely do without the god awful "hip hop" slang that the announcer likes to toss out. Bboy culture's already been embarrassed enough times by crap like Step it Up and You Got Served. Why throw salt in the wound?
One of the biggest issues people have had with the BC One competition besides the timed battles is the lack of known music. To avoid licensing issues (as most larger international events do on DVD releases), Redbull traditionally employs DJs to provide their own homemade beats, which while serviceable, are usually nowhere near as engaging as the stuff people usually dance to. The music in the game seems to be generic techno stuff so far, and breaking's full of great funk, rap and soul-based music, so it'd be nice to see some of that in there as well.
Check out the browser-based demo at http://www.redbullbcone.com/game.
The pre-battle dialog is atrocious, so just skip it and get straight to the action. It's pretty hard on a mouse, but you should expect the DS version to be a lot more intuitive.
[Original Source: DS Fanboy]