Breath Of The Wild Making-Of Videos Provide Interesting Insight
Learn what the creators have to say about their time developing Nintendo's newest masterpiece.
By now, most have probably had a chance to try their hand at Nintendo's grandiose new Zelda title, Breath of the Wild. If you've managed to come away from it without being impressed in some form or another then you're more than likely the odd man out, as even more critical views of the game have still been positive overall. Now that you've taken the dive into this enormous iteration of Hyrule, Nintendo wants to take the opportunity to teach you about the process of creating it all.
A new three-part video series details the making of Breath of the Wild and features interviews with many prominent members of the team, from well known names like long-time producer Eiji Aonuma, to those that deserve to be well known, such as sound director Hajime Wakai. The first video, aptly titled The Beginning, is all about coming up with the core concepts that the game were built around. They even show how a 2D prototype was used to try out basic versions of many of their ideas.
The second video, Open-Air Concept, focuses on building this large, open world. The director talks about how most Zelda games have been multiple smaller areas connected together, but that only began due to technical limitations. This time they wanted to try and do away with that approach, and began figuring out how to make a world of an appropriate size that would be fun to explore. Aonuma talks about how Wind Waker was their first attempt to do this, but even then technical limitations kept them from having too many locations around the ocean. The jump to an open world really helped this entry shine, so it's very cool to read about the process of creating it.
The final video, Story and Characters, has the team members discussing how best to portray those elements in a game that's designed to be non-linear. It also features some insight from art director Satoru Takizawa on the process of coming up with designs for each of the three primary characters, adapting long-standing figures for this new entry. Apparently Zelda herself was the toughest to nail down, which is no surprise given how varied her role has been over the years.
It's a fascinating watch, and I highly recommend checking it out if you're a fan of the series. There's not much in the way of spoilers either, so no worries there. I recently went ahead and finished up the story on my 60 hour playthrough and found the whole experience exceptional. It's always awesome to see talented studios try something creative and new.