World of Final Fantasy Patch Speeds Up The Action
The monster catching JRPG gets a couple of much needed tweaks.
World of Final Fantasy was a game that I was fairly interested in when it was first announced at E3 two years ago, but when it finally released I found myself struggling to get into it. It was one of those cases where I was forcing myself to play it more, screaming at it "Just let me like you!" as it failed to land its jokes and battles moved at a pace not unlike molasses. As a longtime fan of the series and a fan of monster catching titles like Pokemon and Dragon Quest Monsters, I felt it would have been right up my alley, but alas, it was not to be.
For the rest of you fine folks though, Square Enix has a patch releasing this month to help give the game a much needed speed-up. The patch will make a number of tweaks to keep battles from dragging on as much as they currently do. For instance, a skip button is finally being added for scenes that play whenever you summon a Champion, instead of forcing you to watch the whole thing everytime. A fast forward option is being added to the settings as well, so that you can just turn it on and not have to hold the button the whole time during battle.
The notes also list "battle response improvements," which is described as "ATB bar fill conditions for standard encounters have improved, and you can input commands quicker than before." That sounds an awful lot like "You won't run the risk of falling asleep waiting for your turn to come around." Hopefully this is the case. Finally, you'll be able to set the BGM settings to Sephiroth, Balthier, or Sora if you have those champions, or "random" if you wish. Also, HP and AP will now refill at gates, save points, and chapter saves.
This patch will be arriving on March 23, the same day as the free DLC that will give players access to Balthier from Final Fantasy XII as a champion.