Arms Shows Off Its Characters And Weapons
New trailers show a bit of extra depth for the Switch exclusive.
One of the bigger worries for the Nintendo Switch is its library of games, and some of the quirkier titles haven't done as much to reassure people as they could have. 1-2-Switch seems to have failed to live up to the likes of Wii Sports or even Wii Play, and Arms doesn't sound like it has generated the kind of hype Nintendo would have liked up til now. Rather than being viewed as another Splatoon-style experiment, its value as a full title has come into question. I feel like these sorts of worries might have been less intense if the trailers that were released today had been made common knowledge before now.
The reason I say this is because the two trailers that have just been released reveal a level of depth behind the punching, and this is the sort of thing you need to sell a game. First up is the character introduction, which can be seen above. The roster is currently made up of five characters, each of which have different quirks that give them an edge in battle. Spring Man is your all-around, balanced fighter. When he dashes he leaves behind a shockwave that repels attacks for a second, and once he falls below 25% health his attacks stay charged up indefinitely. Ribbon Girl can jump multiple times through the air and drop quickly to the ground to avoid attacks and strike back. Ninjara disappears in a puff of smoke when dashing, and can even do so while blocking, making him a master of evasion. Master Mummy is the tank of the game, shaking off blows and restoring health while guarding. Finally, Mechanica can hover in the air to attack from above before diving in for a devestating spin attack.
The second trailer focuses on weapons, showcasing how each character can be customized further. These don't seem to be every weapon in the game, as at least one was shown in the character trailer that isn't detailed here. You've got boxing gloves that charge up for fire attacks, huge orbs that hurl pure damage, electrically charged gloves, boomerangs that let you overcome an enemy's environmental advantage, rocket revolvers that fire multiple punches in a row, and — my personal favorite — the Slapamander, which literally specializes in slapping your opponents. These weapons can be mixed and matched as well, providing even more customization to each fighter.
If this sort of info was shown off during or quickly after the initial reveal, I think excitement surrounding Arms would be a bit better, because these sorts of details make it feel more like a fleshed out title than it seemed initially. There's definitely still a worry with the small roster and the lack of arena variety we've seen so far, but hopefully those will be addressed by the time Arms is ready to launch this Spring.