Get these boring molecules off our iPhones.
Upon first glance, Pangea Software's Antimatter seemed like an out of this world experience. We had pretty galaxies, touch screen controls and some snazzy special effects, but it all came crashing down the second we played the game. That's when we questioned whether we'd visited the heavens or the butt nebula.
Antimatter's developers put you in control of a stream of particles that move in whatever direction you wish; simply place your finger on one of them and flick it across the screen. Everything's physics based, so the particles ricochet around the playfield and bump into Cosmic Strings. Your goal is to hit these strings and change them from blue to red. Turn them all crimson and you advance to the next level.
On paper, it's a simple premise, but in practice, Antimatter isn't much fun to play. That's because your particles will change a red Cosmic String back to blue if it touches it again. That's fine when there are five strings and plenty of real estate, but it's infuriating when tons of them clog the screen. Having to maneuver around ten red strings to reach the tiny blue one is almost impossible and incredibly annoying.
Pangea made a big deal about Antimatter because it was supposedly built from the ground up for the iPhone OS, but we're not impressed. Save yourself the $1.99 and leave this one in orbit.
What's Hot: Pretty outer space graphics and special effects, responsive touch screen controls.
What's Not: Not much fun to play.