K.I.T.T. deserves better. For that matter, so do iPhone users.
Knight Rider seems like the perfect fit for a video game. There's a high-tech and talking sports car and a whole bunch of gadgets. It's sort of like Spy Hunter, but much cooler, so when Hudson released an App based on the 1982 TV series, we quickly downloaded it expecting some 3-D Burnout style masterpiece with fast-paced driving and explosions. Instead, we received a top down, 2-D mess that shows signs of what could have been.
On paper, the game oozes cool. You hop into K.I.T.T. and hunt bad guys while humming along to that familiar and sweet theme music. Hudson even managed to secure footage from the show, which it includes during missions. If anything, the company started in the right place.
In practice, Knight Rider loses all of its appeal in just a few minutes, thanks to the aforementioned top down gameplay. Hudson wants you to steer K.I.T.T. using an on-screen wheel through a huge city by checking a mini map at the top left corner of the screen. Without it, you'll never see the barriers, parking lots and sidewalks off screen. Play without the map, and you'll constantly crash into things; K.I.T.T. takes damage with each hit. Sorry, but watching a map the majority of the time (instead of the game) isn't fun. If anything, the developers should have zoomed out so players could see a bigger portion of the city.
As for the rest of the game, Hudson decided to handle K.I.T.T.'s acceleration automatically, so you cannot stop and start the car. Instead, you speed up/slow down with the brake, while activating Turbo Boost for a little oomph. Unfortunately, the car doesn't move fast enough for said boost to be enjoyable, and there's little point to using it as you careen around corners while studying the mini-map. You'll always smack into things.
Missions, meanwhile, were yanked from the Grand Theft Auto school of design. Follow this guy, lose that car, travel to this location. Tailing someone is especially annoying, since you automatically fail if you drive too close to the vehicle. Again, though, you won't know where that vehicle is if you don't obsess over the mini-map.
It's a shame, because Knight Rider has potential. Hudson just needed to go about things a different way. If you have more patience than us, perhaps you'll discover a semi entertaining game, but don't risk five bucks on it.
What's Hot: Excellent theme music pulled from the show, simple but effective 2-D graphics.
What's Not: Top down perspective, camera's too close to the action, it's tough watching the mini-map and the game, unexciting missions.