Infinity Blade 2 Wish List
With an unconfirmed sequel possibly on the way, we have a few suggestions on how to make it better than the original.
Infinity Blade stuck with us long after we defeated the evil God King, largely because kicking someone's ass never gets old. Beyond that, and without giving too much away, Chair Entertainment left the door wide open for a sequel, but let's face it. Had the game just ended, its success would have generated another title regardless.
With this in mind, we have a short list of improvements the developers should make before shoving Infinity Blade 2 out the door, none of which involve putting clothes on the almost naked and quite blubbery Warden. We love him just the way he is.
Infinity Blade has a variety of different looking monsters, but they fall into a handful of fighting styles, making them predictable and easy to defeat. We'll approach a dude, dodge a couple swings and instantly know the types of attacks he'll use. The developers just need to throw us a few curveballs like the Wood Jester, the twisted freak that lives in the new Dungeon area in The Deathless Kings update. We still have trouble beating him.
Enlarged dodge buttons
Chair Entertainment answered our prayers with The Deathless Kings, which includes the option to enlarge the previously small dodge buttons. On that note, we need this option available at the start of Infinity Blade 2. Please don't make us wait for it.
While battling monsters, whittling away a certain amount of energy triggers a cut scene that shows the creature on its heels. Although we appreciate the breather, this often comes at out expense. We'll launch a special move in the hopes of carving huge chunks of health from our adversary, and then the cut scene will appear, canceling the attack. Chair needs to tweak this so users get the most bang for their buck.
Creatures fight with two swords, so why not us? Give players the option to ditch the shield and use two blades/clubs at once for double the damage.
For the most part, players follow a pre-set path to the God King with only a few different areas to explore. The sequel needs a bigger variety of places to visit. Sure, all roads lead to the same place, but at least give users a chance to plot their course.