Games That (Probably) Shouldn't Have Gone Portable
Dancing games on Game Boy Color? No thanks.
For the most part, video game publishers know what works and what doesn't on a portable system. Terrible games are a part of life, but it's rare to see a bad fit. At the end of the day, companies know a handheld's limitations.
On that note, a few games should've remained on consoles to benefit from higher end technology; motion controls.
That said, we present to you titles that probably don't belong on a portable system, despite being somewhat enjoyable.
Point Blank DS (DS)
Next to Time Crisis, Point Blank is Namco Bandai's second most beloved shooting series, so when the company announced it was working on a follow up to the critically acclaimed franchise, we couldn't wait to grab a pair of light guns and come out firing.
So much for that idea. As the title implies, this Point Blank is DS exclusive, as players tap bad guys, crabs and other targets instead of shooting them. To be fair, it's strangely addictive, but nowhere near as cool as the gun supported PlayStation games.
What really hurts, though, is that fact that Point Blank DS debuted in June 2006, just a few months before the Wii and its revolutionary remote, which doubles as a light gun.
New International Track & Field (DS)
Konami's last Track & Field contains a whopping 24 events, including the long jump, archery, pole vaulting and the breaststroke, along with familiar characters like Sparkster, Pyramid Head and Frogger. It's quite decent.
At the same time, this game belonged on the Wii, where players could run in place and make throwing motions while holding the motion sensitive remote (with the wrist strap firmly attached, of course). After all, Konami released New International Track & Field in 2008, a couple years after the Wii's debut.
Dance Dance Revolution series (Game Boy Color)
Believe it or not, Konami's Dance Dance Revolution franchise dominated arcades in the late 90s, as hordes of sweaty teens (and a few creepy adults) cut a rug to a variety of international songs. The series was also a huge success across multiple consoles. Nintendo even managed to secure a Mario themed DDR for the GameCube.
Apparently, Konami felt its fans needed some DDR on the go, and released at least five titles for the Game Boy Color, complete with lower quality tunes and buttons instead of a dance mat, though a crude plastic attachment snapped onto the system.
Bottom line, these games failed to capture the arcade experience.
Rock Band (DS, PSP, iPhone, iPad)
On the positive side, the Rock Band portable games are quite entertaining, with decent soundtracks and fun tapping/button controls, but therein lies the problem. This series was built from the ground up to work with plastic instruments, and it's tough simulating a guitar and drums with a touch screen and in the PSP's case, the face buttons. At least with Guitar Hero for DS, Activision created a peripheral that sort of mimicked a guitar grip.
Michael Jackson: The Experience (PSP, DS)
This is really a tale of two video games. On the DS, Michael Jackson: The Experience tasks you with tapping circles to the music, ala Elite Beat Agents. With PSP, you press the corresponding buttons as they scroll across the screen.
Is it fun? Eh. Neither version packs enough MJ content to last more than a couple of hours, and we still can't ignore the fact that the console editions involve physical movement, though from what we've heard, none of them are worth playing either.