Retro Mo: Teenage Mutant Ninja Turtles: Fall of the Foot Clan
Playing a TMNT game solo means only one thing: the pizza is ours. All ours.
Just rolled out of bed on a fairly decent Saturday morning. Want to grab some coffee, but first...
It's time for a little Teenage Mutant Ninja Turtles: Fall of the Foot Clan.
Ever since grabbing the old GBA from my parents' attic, I've wanted to blow through all of the games, despite the fact that there's a pile of unopened (and recently purchased) PSP and DS titles sitting on my desk.
Fall of the Foot Clan was special because it served as a sweet compliment to TMNT: The Arcade Game on the NES. It wasn't a port, mind you, but a completely different game, with new levels and more forgiving bosses, though the plot will be instantly familiar to any Turtles fan; Shredder and Krang up to no good, blah, blah, blah.
What's especially cool is the ability to choose which turtle you want to bring into battle for each stage. Then, if he's captured, you continue using one of the three remaining Turtles, then two, then one and finally, it's game over.
The GBA displays Fall of the Foot Clan old school Game Boy style (meaning you need reading glasses to see anything), or you can stretch the play field to fit the screen, which is a nice touch and a standard feature on the system.
As you'll see, Leonardo doesn't make it all the way to the end. I still haven't beaten this game. Hey, Shredder's a handful.