F-Zero On 3DS: Three, Two, One, Go!
Captain Falcon deserves another shot at portable superstardom.
For the past three years, we've expected Nintendo to deliver a new F-Zero and have come away disappointed. For whatever reason, the company has kept its futuristic racing series on the back burner, depriving audiences of Captain Falcon and his speed-craving cohorts.
Originally, we thought a new entry would appear on the Wii, largely because of the system's motion controller and to a lesser extent, the assumption that Nintendo would relish the opportunity to best the exquisite F-Zero GX on GameCube. Recently, though, we've switched our position.
The next F-Zero belongs on 3DS.
That, of course, is neither here nor there. DS is on the way out, and 3DS is the newer, much sexier handheld. Most importantly, it has two things its predecessor lacks: serious horsepower and glasses free 3D, both of which would help Nintendo create one of the best portable F-Zero games of all time.
The added horsepower would let the developers get as close as possible to GX visually, while the slick 3D effects would make those hover cars and gorgeous tracks pop off the screen. Just the thought of winding around loops at 500 miles per hour as raindrops fly towards our faces makes us dizzy. Achieve a blistering 60 frames per second, and we'd be in heaven.
There's also a lot of potential with other features, most notably StreetPass and online play. The former would let users share ghost data with other players without opening their systems, while the latter would guarantee races with gamers around the world.
Granted, Nintendo could have different plans for F-Zero, choosing to bring a game to Wii or the next console, Project Cafe. For now, though, it's clear that 3DS is the best possible fit. Perhaps if we cross our fingers tightly enough, it'll happen.
Meanwhile, picture this on a portable system.