Beating The Legend of Zelda: Ocarina of Time 13 Years Later
Making up for lost time with one of the greatest video games in history.
Confession, and this one's bad.
I never beat The Legend of Zelda: Ocarina of Time.
In fact, I've yet to make it a quarter of the way through. When folks complain about the Water Temple, my response is, "what's a Water Temple?"
How did this happen? Just a series of convenient events. Nintendo released the game in 1998, back when money was tight and I could only afford one console, that being the Sony PlayStation.
On top of that, I was neck deep in college, studying for exams and writing papers. Not much time for a 20 plus hour action RPG.
Eventually, a Nintendo 64 made its way into the home, but Ocarina seemed to be out of reach, destined to succumb to the latest and greatest. Dreamcast came out, then PlayStation 2, Xbox and GameCube. I never made time for it.
That changes this weekend.
I recently became the owner of The Legend of Zelda: Ocarina of Time 3D, Nintendo's re-imaging of the timeless classic for 3DS that includes superior graphics, a more user-friendly interface and gyroscope controls. Suffice to say, it could be the definitive version of Shigeru Miyamoto's award winning video game.
Even better, there's a six-hour plane ride to Los Angeles with my name on it, thanks to next week's Electronic Entertainment Expo (E3).
That said, it's because of Zelda why I spent over an hour at Best Buy last night pouring over headphones, attempting to choose the right pair to properly experience Ocarina's heavenly audio. I walked away empty handed, but will definitely return.
Odds of me skipping the game and doing work on the plane? Disappointingly good, borderline great. That said, I'm in desperate need of a break, and there's an obligation to strap myself into that uncomfortable seat and just plow through as much of the game as possible.
Besides, it's time to see what the fuss is about.