Resident Evil: Revelations- Now With More Metroid Prime
It might be handy if you, the master of scanning, take it with you.
Jill Valentine is a far cry from Metroid's Samus Aran, but the former S.T.A.R.S. member has at least one thing in common with the fearless bounty hunter.
The irresistible urge to scan things.
Capcom took a page from Metroid Prime in the form of the Supply Scanner, a new device in the publisher's highly anticipated 3DS adventure, Resident Evil: Revelations. This useful tool lets Jill enter a first person mode and search for valuable items.
First impression of the Scanner? It's OK. Several game companies already drew inspiration from the Prime trilogy, so at this point, the device seems a bit unnecessary.
As for the rest of the demo, we walked away feeling a bit numb. Aside from the incredible visuals, little stood out.
Right from the get go, Capcom reverted to textbook Resident Evil, as we drained a bathtub full of slime to locate a screwdriver required to remove an electronic panel near a bedroom door. From there, we completed a puzzle that tasked us with manipulating yellow lines to essentially bypass the electronic lock. It was fairly simple once we figured out what to do, but again, this didn't necessarily enhance the experience. If anything, it prevented us from doing the most satisfying thing in a Resident Evil game: killing monsters.
Creatures came in two flavors. We had odd looking mutants with club hands, and then some sort of enemy full of tumor like growths, very reminiscent of the Flood from Halo, as in wow, it's the Flood.
The worst part? We ran out of handgun and shotgun ammo fairly quickly, forcing us to run away because Capcom neglected to include the combat knife. No surprise there, since the publisher intentionally limited ammo to make the game scarier.
Visually, Revelations is among the best-looking 3DS games we've seen, with detailed characters and creepy environments and enemies. We slowly made our way from the bedroom/bathroom through an eerie hallway and dining area that bore a striking resemblance to the mansion from the original Resident Evil, complete with the orange glow from chandeliers and fog along the floor.
Unfortunately, the demo ended too soon. Turns out, Jill was on a boat the whole time, and the final cut scene ended on a cliffhanger when Valentine and her partner (a man named Parker) crossed paths with some homicidal nut job carrying a gun; he fires a shot, the screen cuts to black.
Again, we don't know what to think. Revelations has a ton of potential, particularly with the first person aiming system, touch screen inventory and Capcom's ability to display console quality visuals. On the flip side, the Supply Scanner failed to grab our interest and the puzzle felt unimaginative.
Of course, the game is on track for a 2012 release and we only experienced a small piece of a much bigger adventure, so we'll reserve judgment until Capcom shows a more complete version, largely because the new trailer (below) looks great. Check it out and let us know what you think.