Luigi's Mansion 2
He ain't afraid of no ghosts...kind of.
For a while, we thought Nintendo had plans to port the 2001 GameCube launch title, Luigi's Mansion, to the 3DS or Wii. That would have been cool, since we think quite highly of the largely unappreciated adventure that sent Mario's brother on a ghost-busting journey through a creepy house.
Turns out, the company didn't announce plans to re-release the original. Instead, it revealed Luigi's Mansion 2, a sweet looking sequel that once again forces Luigi to battle mischievous spirits, this time in glasses free 3D.
Based on the early demo, the game is a fun mix of old and new. Similar to the prequel, an obviously terrified Luigi wanders through an abandoned house in search of keys to unlock doors, collecting gold coins and cash along the way, either by walking through the currency or sucking it up via the Poltergust 5000, a supped up vacuum cleaner that serves another important function: capturing ghosts.
Thing is, you can't just walk up to these apparitions and nab them. Instead, you must temporarily freeze enemies using a strobe flash, which immobilizes the ghosts for a couple seconds. From there, you whip out the Poltergust and a battle ensues, as the ghost attempts to wriggle free while Luigi hangs on.
The trick comes from using the circle pad to stay on the ghost's tail while tapping A for a burst of energy/strength. You'll always know how good or bad Luigi's done depending on the number of hit points above an enemy's head.
It's easy at first, but things quickly become more difficult once two or more ghosts appear, forcing you to pick them off one at a time or capture them both at once. It also doesn't help that some ghosts have a ton of hit points and make use of objects within the environment. One ghost, for example, uses a shield to block the strobe flash.
On top of that, the game includes multiple mansions instead of just one, and they appear to have specific themes, from the more traditional environment to the desert, complete with mummies.
Aside from those subtle tweaks, the demo looks and feels exactly like the GameCube prequel, right down to the cool lightning strikes, impressive cloth physics (you can yank table cloths right out from underneath the silverware) and the eerie glow of candlelight.
Unfortunately, we don't know much about the story or whether Nintendo plans to introduce more gameplay elements, but if the demo is any indication of the final product, Luigi's Mansion 2 has plenty of potential.