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Modojo | E3 2011: Most Disappointing 3DS Games

Chris Buffa
  • 3DS
Published June 13, 2011 8:13 AM

E3 2011: Most Disappointing 3DS Games

Unless developers make changes, these games will wind up in the bargain bin.

E3 2011 is in the can, and we've spent quite a while reflecting on the show's best games, from Super Mario 3D to Star Fox 64 3D.

That said, we regret to inform you that the world's biggest video game convention played host to disappointing 3DS games that need a good scrub before release. Otherwise, they'd fail to make much of an impact, at least positively.

On that note, the following titles failed to impress.

Shinobi (3DS, Sega)

Sega has done a good job bringing franchises to different platforms. Shinobi 3DS, unfortunately, is a disaster. The bizarre and woefully simplistic art style is a huge departure from the 16 bit classics, while forcing players to use the circle pad to control the hero makes little sense; don't even get us started on the lackluster horse sequences.

To be fair, Sega has a few months to pull everything together (the game's on track for a September release), but the visuals look so horrid that we'd scrap the current game altogether.

Kid Icarus: Uprising- Multiplayer Mode (3DS, Nintendo)

Nintendo shoehorned multiplayer into Metroid Prime 2: Echoes and it was more of an afterthought. That's exactly how we feel about the three-on-three team deathmatch in Kid Icarus: Uprising. Crazy how a franchise inspired by Greek mythology now stars dudes wearing futuristic visors. Even worse, it's a choppy mess, and the fact that the game lacks a jump button means players have to constantly swipe the touch screen to turn around while getting hit in the back.

We were perfectly fine with Uprising being a single player experience. No one demanded some tacked on multiplayer mode.

The Hidden (3DS, Majesco)

We can't wait for a must have augmented reality game for the 3DS. Majesco's The Hidden, unfortunately, is not that game. In this camera centric adventure, players battle ghosts in the "real world". It's a neat trick, but mashing buttons to zap crude looking apparitions failed to keep us entertained. Just a boring, uninspired demo, though one could make the argument that augmented reality gaming is just pointless altogether. Who in his or her right mind would revisit a McDonalds to bust some ghosts at the request of a video game? Too silly.

  • 3DS

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