Sonic Generations 3DS: Four Reasons We Dig It
Turns out, you may need to buy two copies of Sega's newest Sonic game, one for home, and then another for the road.
Sonic Generations has been a pleasant surprise, especially on 3DS.
Sega's upcoming adventure sees two Sonics, the 16-bit Genesis character and the modern day hero, joining forces to thwart Eggman and his sinister plot.
What ensues, at this early stage in development, is platform bliss, as players navigate through challenging courses full of gold rings, loops and jump pads. The game's a bit rough around the edges (it debuts this November), but it appears the developers are on the right track.
That said, and having played a recent demo, we have four reasons why Sonic Generations 3DS may be worth the wait.
Aside from sharing a similar plot, the only thing the 3DS and console version has in common is the classic Green Hill Zone environment found in most Sonic video games. Beyond that, Sega pulled six exclusive (and secret) locations from the Genesis and Dreamcast days you won't find on Xbox 360 and PlayStation 3, essentially making the portable edition a separate game.
Side scrolling mayhem with a touch of 3D
Unlike the aforementioned console game, Sonic Generations on 3DS is mostly a side-scrolling affair with one notable exception, modern day Sonic's levels, which are more 2.5D. In the demo, for example, Sonic narrowly avoids being crushed by a giant totem pole, which Sega displays in 3D while the hedgehog moves along a 2D plane. It's a neat trick that looks especially cool in glasses free 3D.
Unique play styles
Both Sonics have one thing in common: they run fast. Beyond that, each character has signature attacks. Old school Sonic, for instance, relies on the spin dash, while modern Sonic destroys enemies using the homing attack and combo moves. Helps to keep the action varied.
While Sega has made no official announcement, Sonic Generations will make use of StreetPass in some fashion. One idea the publisher has involves sharing personal Sonic data with other players, including a person's favorite game in the series. Could be cool.
Although we walked away from the demo satisfied, the game definitely has some issues. Sega must address the lagging frame rate (we need Sonic Generations running as smoothly as possible) and tighten up the controls; modern Sonic felt a bit loose.
Thankfully, Sega assured us that the demo was an early slice of the final game, and that it still has plenty of work to do. Cross your fingers that everything comes together in time for November.