Five Reasons It Stinks Playing Portable Video Game Systems
Portable video game systems have distinct advantages over consoles. Consumers often spend less money on hardware and software while saving valuable space in the home.
One could even make the argument that players enjoy more innovation on the portable side. You know, like glasses free 3D, gyroscope controls and rear touch pads.
Conversely, the dark side of portable gaming makes us a bit jealous of Xbox 360, PS3 and Wii owners.
With this in mind, here are five reasons why it sucks using handhelds.
Movie based games are (almost) always worse
For the most part, companies don't throw as much time and money at movie based portable games. The result is a below average experience even worse than what you normally find on consoles, and that says a lot, considering those console versions are dreadful.
Just look at Transformers: Dark of the Moon. The Xbox 360 and PlayStation 3 received third person shooters with robots and big explosions. The 3DS Stealth Force Edition? A driving game that forbids players from transforming.
Bright spots exist (Sega's Thor: God of Thunder on DS comes to mind), but said games are few and far between.
Not as many online enabled games
Thanks to new technology, we've seen more online supported games. By and large, though, most portable titles feature local only multiplayer. What's more, these modes often support between two and six players, instead of ten to 16.
One thing's for sure, you cannot buy a handheld system that has a 250GB hard drive, or even a measly 120GB, for that matter. Instead, we need to closely manage our downloads on much smaller SD cards and Memory Sticks. Kind of tough on PSP, where some games are in excess of one gigabyte apiece.
Much easier to lose games
DS and 3DS games are so tiny that it's easy to lose them, especially during trips, since we leave the plastic cases at home. We've misplaced so many DS titles over the years that we've lost track of them all. God speed, missing copy of Tetris DS.
Also easier to break
All it takes is one clumsy drop to destroy a shiny new 3DS, PSP or iPhone. The damn things are in our hands so much that they're bound to slip. Xbox 360's red ring of death notwithstanding, a console just sits there doing its job.