A racer that will literally bring you to tears after it repeatedly kicks your butt.
In light of the recent art attack perpetrated by Proun, it seems my lot in life at present is to oscillate between psychedelic racing games, pausing briefly to note down my findings.
Similar in concept, Jonathan Lanis' tumultuous first-person racer throws you into a teeth-grinding battle for survival as you hurtle along at face-wobbling speed.
The further you go, the better your score, so it's in your interest to weave in and out of the incoming obstacles and avoid losing precious seconds off your remaining time.
To keep things literally ticking over, you have to hit boost pads, but at the serious disadvantage of having less time to get out of the way of all the things blasting towards you.
This precarious balancing act makes Boost 2 a furiously compulsive affair as you return for more punishment, convinced that this time you'll get the better of it. Sometimes you'll get lucky and squeak by, but you mostly find yourself repeatedly kicked to the curb by the ruthlessly uncompromising course design.
How long you'll tolerate this punishment will be down to you. For as much as I wanted to experience more of its restless, morphing environments, there's only so much personal failure you can take before it's time to wave the white flag of surrender.
Used under license from Eurogamer.
Requirements: Compatible with iPhone, iPod touch and iPad. Requires iOS 3.2 or later.
What's Hot: Fast paced racing, effective tilt controls, strangely addictive, universal for iPhone and iPad.
What's Not: Insanely difficult.