Time to wake up.
Klaxons usually go off the moment developer proclaims that its "immersive interactive experience" is "not a game".
You could get away with this kind of guff in 1994 when we were all thrilled just to have justification for the money we'd shelled out for a CD-ROM add-on. Walking around a 3D tech demo was interactive! And immersive!
Trying to pull the same trick in 2011 is going to be an uphill battle, unless you've got both a beautiful environment to explore and genuine narrative intrigue to make it worth trudging around.
The problem is, Speedbump's Dream:scape only gets halfway there on both counts. The story of a man caught between life and death offers tantalizing possibilities, but you spend almost all of your time just wandering around in search of the next prescribed object to move the story along.
If you visit a location too soon, you'll not be allowed to pick up the object, and right from the start, you get used to continually walking around the rural locale until something eventually clicks.
Payback comes in the form of diary fragments which shed light on the mystery of your predicament, but do little to mitigate the growing boredom of wandering around locations you've scoped out multiple times. Aside from that, the Unreal Engine-powered visuals are only ever serviceable. Epic Citadel this is not.
That said, if you're an old-school adventurer, the free trial mighty well put you in the mood for some stress-free mysterious limbo dancing.
Used under license from Eurogamer.
Requirements: Compatible with iPhone 3GS, iPhone 4, iPod touch (3rd generation), iPod touch (4th generation), and iPad. Requires iOS 3.1.3 or later.
What's Hot: Attractive graphics, universal.
What's Not: Aimless wandering, boring narrative, nonsensical play mechanics, slow paced.