Resident Evil Revelations: What Could Go Wrong?
Zombies may not be enough to save Capcom's monster filled adventure.
Nintendo's 3DS has a plethora of high profile games hitting shelves. Among them is Resident Evil Revelations, Capcom's long awaited adventure that supposedly brings the zombie blasting franchise back to its survival horror roots.
Thus far, reaction has been overwhelmingly positive, especially when it comes to Revelation's graphics. The publisher has done a wonderful job taxing the hardware to produce console quality visuals in the palm of your hand.
Combine that with first person shooting and a cool sense of dread, and this could be one of the portable's premier offerings.
On the flip side, there exists the possibility that Capcom may botch the game's development, especially in light of the recent Mega Man Legends 3 cancellation. It remains to be seen whether management has steered the company in the right direction.
With this in mind, here are five reasons why Resident Evil Revelations may fail to receive critical acclaim.
Shaky portable history
Unfortunately, handheld Resident Evil games are average at best. Capcom got off to a terrible start in 2002 with Resident Evil Gaiden for Game Boy Color, which coincidentally also takes place on a boat.
The publisher rebounded with the acceptable Resident Evil: Deadly Silence on DS, a port of the original PlayStation adventure.
Resident Evil: The Mercenaries 3D on 3DS was a bright spot, but the game was bathed in controversy over the inability to delete save files. Some bad reviews didn't help the cause.
As for mobile, the Resident Evil cell and smart phone titles don't have much meat on their bones. Resident Evil 4 for iPhone/iPad is a watered down version of the GameCube/PS2 hit, while Resident Evil: Mercenaries Vs. for iPhone is downright awful. Some other games exist, but are not worth mentioning.
What does this mean for Revelations? It has the big task of breaking the pattern, proving the series can make an impact in the handheld market. Not easy, all things considered.
Cheesy gimmick alert
When we played the Resident Evil Revelations demo during June's Electronic Entertainment Expo (E3), Jill carried what Capcom was calling a "Supply Scanner" that let her look up info on different objects, similar to Metroid Prime (circa 2002). The game's producer later revealed that the Scanner would have other functions.
On the positive side, scanning items (while unoriginal) could enhance the story. Then again, the concept of an all-in-one and futuristic style gadget seems a bit out of place in a franchise dominated by pistols, grenade launchers and machine guns.
In other words, it could ruin everything.
Resident Evil franchise...not what it used to be
Resident Evil 4 was, in a way, a necessary evil that injected new life into the IP. Excellent game, no question, but Capcom has stumbled ever since. The company transformed villain Albert Wesker into a Matrix style character, the whole Las Plagas subplot doesn't compare to the zombie outbreak and Resident Evil 5, as a whole, didn't meet part four's excellence. The franchise is far from doomed, but it's on shaky ground, no question.
May not be scary at all
Capcom's goal is to ditch the action oriented play from the last few RE games and go back to survival horror. That's fine, but the developers cannot take a 1996 approach. Limiting a player's ammo and sending monsters through windows worked over a decade ago. Today, Dead Space is the pinnacle of video game terror. We don't think Capcom will try anything we haven't seen before.
Let's face it, the 3DS doesn't look appealing to many third parties, consumers and investors. Sales may pick up, now that Nintendo announced the price cut to $169.99 (effective August 12), but we've already seen high profile cancellations, including the aforementioned Mega Man Legends 3, Assassin's Creed: Lost Legacy and DJ Hero 3D. Don't rule out Capcom axing Revelations altogether, or just moving the game to a different platform; PlayStation Vita, perhaps.
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