Kid Icarus: Uprising Multiplayer- Unnecessary And Potentially Damaging
Pit can do just fine without six person free-for-alls.
For games that don't need multiplayer, the mode usually fails to connect with audiences, largely because the publisher created it from spare parts, instead of building it from the ground up.
We still remember the four person free-for-alls (via split screen no less) in Metroid Prime 2: Echoes on the GameCube. We can't remember if fans or Nintendo (or both) thought it would be a good idea. Well, it OK for about an hour. Then everyone went back to the deep and thrilling single player campaign. You know, the reason consumers purchased the sequel in the first place.
This brings us to Kid Icarus: Uprising, the highly anticipated follow up to a franchise that's been on hiatus for so long, Nintendo had to take it outside and beat it like an old rug.
It remains to be seen whether story mode's enjoyable, but it sure looks pretty, and the fact that Super Smash Bros. creator Masahiro Sakurai is behind the project can't hurt. The guy's an all-star.
Yet, strangely, the game has a multiplayer mode for no good reason. Why? To show off the capabilities of 3DS? That's what Star Fox 64 3D is for. To add value to the package as a whole? The first two Kid Icarus games did just fine without it.
Granted, six-person deathmatches will probably appeal to a select number of folks, and that's cool. They can have it. For the rest of us, the mode feels out of place.
Even worse, it's bad, as of June 2011. The action chugs along, while the absence of a jump button (something that may come back to haunt single player as well) limits a player's options while he or she avoids projectiles. We waited 20 years for this? No thanks.
Of course, a lot can happen between now and the game's unknown release date. As we said, Sakurai has the skills to produce a hit, despite a recent interview where he openly admits that he and his team are "struggling with the development process".
For now, we don't know if audiences will bother with Uprising's multiplayer mode.
Even worse, and if it disappoints, we doubt reviewers will give the game a high score regardless.
Personally, we'll mess around with it for a little while and (barring some epiphany) head back into single player, because at the end of the day, that's all we ever wanted from Nintendo, to see Pit in action once again, combating the forces of evil.
Don't get us wrong. We wish Nintendo the best, and hope this new Kid Icarus is a welcome addition to the series. At the same time, companies need to realize that just because a game can support multiplayer, doesn't mean it should.
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