Go! Go! Kokopolo: Harmonious Forest Revenge
Cats and plants, working together...
Uh-oh: someone's been at the Haribo again. This week, a drumming Sky Guardian known to his buddies as Jinbe 'accidentally' lets one of his bongos fall off a cloud and hit a sleepy wildcat called Kokopolo. As you do.
Reacting with misplaced fury, the angry moggy sets off on a path of vengeance upon the various Snap Snap sentry plants that quietly go about their business around each of this game's 80 maze-like levels.
What that means in basic gameplay terms is an endearingly daft but surprisingly tricky affair where provoking your target into chasing you apparently counts as revenge.
In order to get the innocent foliage to react, you have to essentially happy-slap them, then run away and lure them into the jaws of some kind of Venus Flytrap thing. Once you've cleared the maze of occupants, it's off to the next, more challenging stage.
But as endearing as its unabashed hyperactive ways are, Tanuki Studios is not afraid to rip us a new one with every passing level, with a procession of wicked traps and tricky turns to negotiate en route. Part of the problem is that Kokopolo has to sprint around most of the time, making it easy to miss your turn and smack headlong into trouble.
It doesn't help, either, that the jump response is iffy at the best of times, which ensures that you often find yourself taking damage at inopportune moments.
With a slightly gentler ascent, Go! Go! Kokopolo could have charmed us into submission. Instead, this chaotic, vibrant and original idea quickly descends into a battle of wills that only the most determined gamer will want to see through.
Used under license from Eurogamer.
What's Hot: Whacky premise, 80 challenging levels, one angry feline.
What's Not: Easy to miss turns, haphazard jumping.