Star Fox 64 3D Tips
You'll need to do more than a barrel roll to survive the onslaught.
Nintendo fans have reason to celebrate, because the long awaited Star Fox 64 3D finally makes its 3DS debut this week on September 9.
The publisher took the 14-year-old N64 classic and gave it a makeover for a new (and old) generation, updating the graphics, adding gyroscope controls and glasses free 3D.
That said, the Lylat System is a dangerous place, even for a fearless warrior like Fox McCloud. Commit a few costly mistakes, and Fox's Arwing will go down in flames.
On that note, we put together a helpful tips list that should keep you in the air destroying Andross' army.
Mastering the art of defense
-Do a barrel roll: No, really. Do a barrel roll. Peppy doesn't utter this iconic phrase to be humorous. Pressing L or R twice causes the Arwing to repel enemy fire.
-Somersault out of harm's way: Bogey on your tail? Lose him by pressing Up on the d-pad (or tilting Up on the Circle Pad) and X at the same time.
-Take a u-turn: Another great way to give enemies the slip. Press Down on the d-pad (or tilt Down on the Circle Pad) and press B at the same time.
-Know when to slow down and speed up: You can't cruise your way through Star Fox 64 3D. At times, you'll need to avoid debris, mines and rocks that burst from the ground. That's why it's important to boost with X and brake with B when the time calls for it.
-Keep an eye on the boost meter: It depletes whenever you brake, boost and perform somersaults and u-turns. If it's gone, you can't pull off these moves.
-Monitor wing status: You can always check the Arwing's condition by looking at the bottom screen that displays the condition of the wings. Lose one, and your laser becomes weaker and the ship's performance decreases.
-Laser show: Mash the A button to unleash waves of laser fire. The faster you press it, the more enemies you stand to kill.
-Maximize the laser's potential: While it's fun watching the Arwing go into rapid fire, you'll really bring the pain with a well-timed charge shot. To do one, hold down A and wait for the targeting reticule's color to change. Then tap A again to pull off the charge shot.
Even better, if an enemy passes by the reticule during a charge, you'll lock onto it, where quickly pressing A will turn your laser or bomb into a heat-seeking missile of death.
-Bombs away: Be sure to grab bombs (red hexagons with the letter "B" in the middle) when they appear. Then, when the situation calls for it (a tough boss battle), let that sucker go with the Y button.
-Grab items: That laser's cool, but you shouldn't rely on it exclusively. While shredding bad guys, be on the lookout for these cool power-ups (descriptions from Nintendo).
*Silver Ring: Restores some of your shield gauge.
*Shield Star: Restores most of your shield gauge.
*Gold Ring: Restores some of your shield gauge. Collecting three will increase your shield gauge, and if you collect three more, you'll earn an extra vehicle.
*Laser: Upgrades your laser.
*Wing Repair: Fixes downed wings.
*Container: Shoot these to make various items appear.
-Exploit enemy weak points: During boss battles, weak points flash red when hit. Don't even bother focusing on anything else. Destroy that thing immediately, then move on to the next one.
-Protect your squad: Listen, we know Slippy and Falco probably get on your nerves, but it's in your best interest to keep them in the fight. If enemies deplete a partner's shield gauge, he'll leave the battle and won't appear in the next mission.
On top of that, each character possesses a unique ability. Check this out (descriptions by Nintendo).
*Peppy: Gives various advice on strategy and enemy weak points.
*Slippy: During boss fights, Slippy analyzes the boss's shield gauge. If Slippy isn't around, the boss's shield gauge will not be displayed.
*Falco: Falco is the key to finding alternate routes. If he's around, your chances of finding alternate routes are much higher.
See? Falco's good for something after all.
Know your vehicle
-Landmaster Tank: Barrel rolls do not deflect enemy fire.
-Blue-Marine sub: Does not fire charge shots.
Traveling off the beaten path: Don't be afraid to take alternate routes, as doing so opens up more of the game.