Katamari Damacy: Please Go Away
Goodnight, sweet Prince. No, seriously. Goodnight.
The original Katamari Damacy is special to a lot of people. Namco Bandai's quirky and budget priced Japanese title captured the hearts of thousands with its likeable hero, the Prince, along with his kook of a dad, the King of All Cosmos and a wonderful soundtrack.
Most importantly, it was just fun to play. The concept of rolling a sticky ball around an environment, collecting objects, animals and people along the way was pure genius, the type of thing almost anyone could get into.
Then, the publisher went Katamari crazy, releasing sequels and spin-offs across a variety of platforms, even the iPhone.
Slowly, the magic began to fade. Although we enjoyed the first couple of titles, the lack of innovation chipped away at the once tough exterior. No surprise, since Katamari lacks Mario sized appeal.
Now we heard the company's hard at work on yet another Katamari Damacy, this one for PlayStation Vita, and we've had enough. Peace out. Check please. Smell you later.
Nothing will erase the good vibes we felt playing the first title with some friends in San Francisco in 2004. The press happily embraced Keita Takahashi's creation and it was just a wonderful time to be a gamer.
Sadly, Namco Bandai killed this series a long time ago, and our interest has waned.
Of course, on the positive side, Vita users will benefit from two analog sticks. Using one, in the PSP's Me & My Katamari, was too frustrating.
For us, we need more than that to keep from falling asleep.