PlayStation Vita And 3DS Battery Life: What's The Problem?
A kingdom for an outlet.
A couple of days ago, the gaming community let out a collective groan when Sony revealed the number of hours people can squeeze out of PlayStation Vita before recharging the system. Turns out, the machine only provides three to five hours of game time before it croaks, which is on par with Nintendo's 3DS.
That's terrible compared to older handhelds like the Game Boy, Game Boy Advance and DS. On the flip side, those devices largely pushed 2D graphics and, in the DS' case, crude 3D, not exactly a huge power drain.
While it's somewhat disappointing that both Sony and Nintendo didn't seek better life-preserving alternatives, it's hardly a deal breaker.
To that end, what sort of life do you lead where outlets are scarce?
At home, my 3DS practically lives on its charging cradle.
On the plane, it gets plugged into the outlet underneath the seat.
In fact, there's an outlet no matter where I go. On the balcony? Outlet. At a friend's house? Multiple outlets. On the road? There's the car charger, though I have no use for one since I'm the driver 99 percent of the time.
I know extreme cases exist. Soldiers in Afghanistan probably struggle to find outlets in the mountains, though on the flip side, they have more pressing things to worry about than charging a portable game system.
Point being, while the 3DS and Vita battery specs are not ideal, the overwhelming number of outlets make the problem almost irrelevant, barring some special circumstance that makes you part of the 2 percent with a legitimate excuse.
Besides, try surfing the Internet on an iPhone 4 for an hour and see what happens. This discussion doesn't begin and end with game machines.
In other words, just plug that sucker into the nearest wall.