MotoHeroz: A Much Better Fit On iPhone And iPad
RedLynx would be wise to bring its WiiWare game to the App Store.
A little over a week ago, RedLynx released MotoHeroz, a game that will probably fail to receive the proper recognition, largely because it debuted on the Wii, or more specifically, WiiWare.
This charming title is equal parts racer and platform adventure, as players guide 14 vehicles through well over 100 unique tracks, soaring through the air, barreling across bridges and winding around loops, all the while enjoying spot on physics, online leaderboards and detailed graphics. It's clearly the best thing to happen to WiiWare in recent memory.
Too bad gamers at large will never play it.
No offense to Nintendo fans, but the motion-sensing console is on the way out. Bringing a new IP to the machine is digital suicide, especially when it debuts via download. RedLynx, a company that shot to superstardom on the heels of Trials HD, has to regret its decision to support the Wii over PlayStation 3 and Xbox 360.
Or, you know, the App Store.
Bottom line, MotoHeroz for iPhone and iPad makes sense. First, both devices could handle the game, both from a content and tech perspective. Second, it would be much easier to support the title post launch with downloadable content.
Who knows? Perhaps the developers could even add online play (a feature sorely lacking in the WiiWare version) to the mix.
On top of that, RedLynx has no voice on the Wii. At least with the App Store, the company has a dedicated following, thanks to the success of DrawRace, DrawRace 2 and to a lesser extent, 1000 Heroz (that "z" has to go).
Don't get us wrong. The Nintendo community deserves quality games just as much as iPhone users, but developers also need to make a living while sharing their best creations with the world. In MotoHeroz's case, the App Store is simply a better fit.
That being said, come on, RedLynx. Make it happen.