Resident Evil: Revelations- Will Co-op Cheapen The Scares?
Watch out. There's something right behind you. Oh wait, it's just your friend. Never mind.
Resident Evil: Revelations returns the series back its survival horror roots, with tougher monsters, limited ammo and plenty of hair-raising jump out of your seat moments.
So why does it have two player co-op?
It all makes sense now, doesn't it? The screens with Jill Valentine and Parker Luciani, complimented by the icier environment featuring Chris Redfield and Jessica Sherawat. They did more than showcase cut scenes. They were giving everyone a sneak peak at co-op.
Here's the big question: how does this make the game more terrifying than its predecessors?
Let's face it, monsters lose much of their impact when there's a friend riding shotgun, carrying a super powered shotgun, no less. Out of bullets? Ask a friend. Need a revive? Same deal. Nothing to fear. Move along.
On top of that, we strongly disliked Resident Evil 5's co-op. Too much protecting partners from enemies or waiting for them to complete tasks and open doors.
Granted, Resident Evil: Revelations could be different. We'd like to think Capcom learned from its mistakes and made necessary changes in Revelations. You can finally move and aim at the same time, after all.
The most important issue, though, involves the whole horror aspect. We want to be scared silly, and co-op puts that in doubt.
At least on the positive side, we'll have a 3DS game with online play. Definitely want more of those, at least for Nintendo's sake.
What do you think? Does Revelations need multiplayer?