Buying PlayStation Vita Games: Retail Vs. Digital
Sony deserves credit for putting Vita games on PlayStation Network. That said, we plan to purchase them in stores.
When PlayStation Vita debuts in Japan December 17, Sony will make the video games available in both retail stores and on PlayStation Network. Even better, the downloadable versions will cost a bit less.
This will probably carry over to the U.S. and Europe, allowing users to ditch those plastic cases and instruction manuals to fill storage cards with gigabytes of data. Goodbye, physical media, right?
Although this is a novel approach, downloading these games doesn't make much financial sense, even if you consider yourself a budget conscious consumer.
Here's the thing. These games will cost anywhere from $30-$50. Download one, and there's no way to get even the slightest return on your investment.
The problem exists with all digital media, be it on Xbox Live, PlayStation Network and even the App Store. The difference between the App Store and those console services, however, is this: most iPhone and iPad games cost a buck, ten tops. Buying a game for a dollar in the hope that it's good is a much safer gamble than losing $49.99.
Not only that, but you can't resell a digital game unless you put the memory stick and/or system up for sale.
I know. The used business is evil. Buying/Selling used prevents publishers from making money, yes?
While true to some extent, I don't like buying used as much as I enjoy trading games for store credit. It's one of the few ways that I'm able to keep up with this year's holiday rush, especially when GameStop gives me an extra 30 percent on top of each game's value, so long as I put the credit towards a specific title. At the end of the day, I manage to not only get that game covered, but a few more as well.
Sony's way is a matter of convenience. I get it. My way, on the other hand, winds up saving a lot more cash.
I prefer my way.