Super Mario 64 3D: Must Have 3DS Game?
Yes, Nintendo already re-released Mario's critically acclaimed hit, but there's room for improvement.
Over six million DS owners are familiar with Super Mario 64 DS, and even more enjoyed the 1996 N64 original.
Nintendo re-released the game for its portable in 2004 as a launch title. With it came moderately improved graphics, mini-games, new playable characters and even a wireless multiplayer mode.
Suffice to say, it was THE game to buy at the time, despite critics complaining about the lack of true analog control, a valid gripe, considering the awkward d-pad controls and the long forgotten DS thumb strap.
Fast-forward to 2011, and Super Mario 64 DS is a relic, a pixilated yet still enjoyable adventure in need of an update.
To which we say, 3DS seems like a great fit.
Let's face it, Super Mario 64 is one of the more influential video games in history, one Nintendo also brought to Wii via the system's Virtual Console.
That said, and while some would probably groan at the thought, having it on 3DS makes sense.
For starters, the game is in desperate need of a visual boost, along the same lines as The Legend of Zelda: Ocarina of Time 3D. There's no doubt Nintendo could enhance the graphics.
What's more, the handheld's circle pad would make playing Super Mario 64 significantly more enjoyable. Combine it with Circle Pad Pro, and users could in theory manipulate the camera instead of using the face buttons to switch angles, though the option should still be there.
In addition, there's definitely room for StreetPass and SpotPass support.
Most importantly, it gives the big N another Mario title for holiday 2012, one the company could probably whip together in no time.
Unless, of course, it has bigger things in store, like a port of the GameCube smash hit, Super Mario Sunshine. That would be something.