Most Regrettable Video Game Purchases
Oh, Wonderswan Color. What could have been.
In my younger years, I made some bizarre and borderline ridiculous shopping decisions. Things were so bad that I literally could not go to a store without leaving with some game and/or peripheral. This was made worse during my import phase, when, like many hardcore players, I was obsessed with things from Japan.
The result? Maxed out credit cards and piles of unused plastic. These weren't necessarily bad products per se. I'm sure you or someone else can make the argument why something like a Wonderswan Color is cool, but it didn't belong in my collection.
On that note, here are a few of the worst purchases in my shopping history. I no longer own any of these things.
Might as well start here. For some odd reason, despite owning a Game Boy Advance, I decided to bring a Wonderswan Color into my life. These tiny systems, created by Bandai (before the whole Namco Bandai union) were meant to compete with Nintendo, but failed to make much of a dent, in large part because of games, or lack thereof.
That said, I spent some forgotten amount of cash on a system and Gunpey, a fun puzzle game that eventually came stateside for DS and PSP. I think I paid in excess of $100 and played it for less than an hour.
Sony launched the PSP in Japan December 2004 and I just had to have one of these bad boys. Keep in mind the U.S. launch was a mere three months away. Wound up costing me more than $500 for the system, Ridge Racer and Lumines, both of which were admittedly enjoyable. Seemed worth it at the time. Looking back? One huge waste of cash.
The best time to buy a Lynx was roughly 22 years ago, and even then, I could probably list five reasons why it was a bad idea. That didn't stop me from picking up a used system and a bunch of games less than seven years ago.
The machine brought me no joy whatsoever. Batman Returns? Kung Food? Bill & Ted? No, no and no.
How much did I spend? Have no idea. I successfully wiped the details of this transaction from memory.
Same exact situation as the Lynx. Never had one growing up, so snagging one off eBay several years ago made a lot of sense, at least until I found out the Turbo Express suffers from crappy audio and a super tiny screen. And, you know...until all those TurboGrafx-16 games were made available for the Wii.
I still can't believe this happened. Nintendo released GameCube in Japan September 2001 and the U.S. launch was slated for November. Instead of just waiting like a normal person, I spent a little more than $600 for the console (sans AV cables), Luigi's Mansion, Wave Race: Blue Storm and Super Monkey Ball.
What's especially embarrassing is the fact that I thought this purchase through for days, then reasoned it was a smart decision, despite my being a college student with roughly that much dough to my name. Hello, Ramen.
In case you missed it, Capcom released a giant robot game in 2002 for the original Xbox, and with it, a 40 plus button controller, complete with foot pedals and joysticks. It was quite the sight, and definitely exclusive, seeing as how the whole shebang cost $200.
Yup, I bought it. Never found a good way to play it, since the controller's huge. Wound up selling it at a reduced price. Better to just cut and run. You know, while the cutting was good.
Onimusha Demon Sword
Capcom strikes again, this time with a huge plastic samurai sword for Onimusha 3 on PlayStation 2. The cost? $149.99.
To be fair, it was kind of cool, and brings to mind Nintendo's Wii remote, long before Wii even existed. On the flip side, it was fairly useless for the intended video game, a third person hack-an-slash adventure better suited for a more traditional controller. Bad purchase from the start.