Infinity Blade Franchise Surpasses $30M In Sales
Show us the money. Epic and Chair Entertainment's hack-an-slash series continues to pull in the dough.
To critics who say the only iOS game worth caring about is Angry Birds, Epic and Chair Entertainment have just two words for them:
Today, both parties announced that sales of Infinity Blade (released in December 2010) and Infinity Blade 2 (released December 2011) have exceeded $30 million.
Not only that, but IB2 is on pace to surpass the original's totals. The first title took five months to hit $5 million. The sequel? One month.
Both games feature console quality graphics, courtesy of Epic's Unreal Engine 3, as well as intuitive controls that challenge players to attack and defeat monsters using powerful weapons.
"The success of the Infinity Blade franchise is testament to our talented team who is devoted to making games we want to play, all while using Unreal Engine technology to redefine what is expected from games on iOS devices," said Michael Capps, Epic Games president. "We have so much more in store for players, and will continue to make great content for Apple's evolving platforms."
That said, it's safe to assume Infinity Blade 3 will arrive December 2012. Cross your fingers.