Castlevania: Keep It 2D, Konami
Considering the franchise's portable history, it may be unwise to bring a 3DS entry into the third dimension.
Just because a company like Nintendo comes out with a powerful new handheld, doesn't mean developers should break from tradition and try something drastic.
Case in point, the Castlevania franchise. Konami's monster whipping series has a shaky history on consoles, thanks to some unimpressive 3D games; that said, we enjoyed Lament of Innocence for PlayStation 2.
Portable systems are a whole other story, as the games have remained 2D. After stumbling a bit with three Game Boy entries, the company rebounded with the 2001 Game Boy Advance launch title, Castlevania: Circle of the Moon.
From there, the publisher went on to do some of its best work, with Harmony of Dissonance (GBA, 2002), Aria of Sorrow (GBA, 2003), Dawn of Sorrow (DS, 2005), Portrait of Ruin (DS, 2006) and Order of Ecclesia (DS, 2008).
With each game, Konami made subtle tweaks, but the gorgeous 2D graphics and side scrolling play remained intact. Players always knew what they were in for: a monsters bashing, holy water throwing good time, deeply rooted in Castlevania tradition. You didn't take a chance with these games. You bought with confidence.
This brings us to 3DS, which is superior to GBA and DS in terms of graphical horsepower. We know the system's capable of displaying rich and detailed 3D worlds. The Legend of Zelda: Ocarina of Time 3D and Super Mario 3D Land are the proof.
That doesn't mean Konami should pull the trigger on a portable and 3D Castlevania. There must be temptation, especially with the handheld's circle pad, which makes guiding a character through the third dimension a breeze.
On the flip side, all of the aforementioned 2D Castlevanias were released to critical acclaim, and Konami stands to potentially anger thousands of diehard fans if it not only switches to 3D, but also fails to deliver a quality experience.
Our advice? Don't risk ruining a great thing. Keep Castlevania 3DS (if it exists) in 2D where it belongs.