Resident Evil: Revelations Demo Impressions- Partying Like It's 1996
Capcom returns to the series' roots to deliver a true survival horror experience.
We've known about the Resident Evil: Revelations demo the past couple of days, but there was one important question that remained: would Capcom re-release the same demo from Resident Evil: The Mercenaries 3D, or would the publisher give us something new?
You can breathe easy, because the company chose the latter, opting to showcase a different section of the monster infested ship, the Queen Zenobia.
First thing's first: you'll need just over 1,100 free blocks to download the demo, and you only receive 30 chances to play. In fact, the game keeps count. Thankfully, this only applies if you quit the software and head back to the 3DS menu. In other words, you can die multiple times and continue restarting from the beginning, so long as you remain in the demo.
That said, it only lasts about 15 minutes, but man, what a tease. Capcom managed to give us just enough of a taste to communicate what this game's about.
The journey begins inside of a strange and messy bedroom that bears a striking resemblance to a similar location in the original Resident Evil. Jill Valentine slowly inches her way off a bed, then heads into a bathroom that's seen better days, with a broken mirror and blood-encrusted toilet.
In typical Resident Evil fashion, you can drain the bathtub. Once the mystery gunk disappears, Jill picks up a screwdriver. Hmm, wonder what she can do with this?
As soon as she leaves the bathroom, a creature bursts from the armoire, a bipedal monstrosity capable of sucking the blood from its victims.
This, of course, is the perfect time to explore Revelations' combat system. Jill can attack with her trusty knife, either by pressing X while in third person view, or entering first person (R button) and then tapping X.
You know what's better? Using the handgun. Press R to go into first person, aim the weapon using the Circle Pad and press Y.
It takes five to six shots to reduce this enemy into a pile of goop. From there, Jill checks out the armoire to find a box of handgun rounds, then approaches a door with an electronic lock. Out pops the screwdriver, as we tap the screws on the panel to remove it, then put two illuminated nodes in their proper locations with the stylus to open the door.
We expected the boat to look more, well, boat like, but this is far from the case. If anything, much of the demo takes place in a mansion like environment, with Jill wandering down creepy hallways and a library that holds a dangerous surprise.
Along the way, she picks up a shotgun, shells and useful green herbs to replenish health (A button). You'll definitely need those later on.
After five minutes of this, Jill stumbles upon a dining hall shrouded in fog, each table full of plates and lit candles. Walk upstairs, and she enters a room containing the Supply Scanner, an object new to the Resident Evil series.
If you've played the Metroid Prime trilogy, then you have an idea how this baby works. You view the environments from the first person searching for yellow circles. Find one, and you scan it to reveal an item; a grenade, perhaps. You can also scan enemies, though doing this doesn't necessarily reveal information about them, but instead contributes to some percentage. Something probably happens once it hits 100, but we didn't kill enough bad guys to get that far.
At first, we thought we'd dislike the Supply Scanner, but it's cool. Similar to Metroid, we couldn't resist whipping it out to see if there was some clue we missed. You'll dig it.
We're also big fans of manipulating the camera using the touch screen and stylus. With this in place, we'll never miss a thing.
With the dining room behind us, Jill runs into a variation of the first monster, but it's a lot tougher and covered in spikes. Once it's dead, she meets newcomer Parker Luciani. A cut scene plays (we'll refrain from spoiling it) and the demo ends.
The verdict? A lot of fun. Capcom wasn't kidding when it said the creators intended to return to what made this franchise scary. They limit the ammo, the music carries a real sense of dread and things pop out when you least expect them to. Bottom line, Resident Evil: Revelations continues to impress, and we look forward to its February 7 release.