Kid Icarus: Uprising- Deepest Nintendo Game In Years
There's a reason some fans compare this incredible looking 3DS adventure to Super Smash Bros. Brawl.
Calling Kid Icarus: Uprising shockingly deep is no exaggeration, especially with Masahiro Sakurai at the helm. After all, he's responsible for creating the most feature-packed fighting game in history, that being Super Smash Bros. Brawl for Wii.
That said, Sakurai brought the same ambitious spirit to Uprising. Stripped of its bells and whistles, it's a simple looking title that features levels that break down into three components: flying, ground combat and a boss fight.
Look a bit closer, and it's easy to feel overwhelmed by the sheer number of things shoved into this highly anticipated 3DS game.
Just take the Fiend's Cauldron, for instance. Pit, the game's hero, collects hearts by completing a plethora of tasks. From there, you're able to ratchet up the intensity of each stage by adjusting a slider, whereupon which a certain number of hearts spill into the Cauldron.
The higher the difficulty, the tougher the enemies, but it goes so much further than that. First, you'll come across special gates that open depending on this level of difficulty. Second, completing a stage results in more exclusive loot, including items and weapons, automatically making each board re-playable several times over. Hardcore fans won't be able to resist grabbing each new piece of equipment.
Speaking of which, there's a virtual ton, and perhaps even more than that. You'll find weapons all over the place, each of which changes up the gameplay just a bit, from Blades and Claws to Bows, Cannons and Clubs with everything in between. Some are better at close range, others from a distance, each one transforming Kid Icarus into a slightly different experience.
Even more mind boggling...you can fuse weapons to make them stronger, and imbue Pit with unique abilities, including one that lets him transform enemies into statues.
On top of that, all of the weapons you unlock in single player transfer to multiplayer, and vice versa.
Ah yes, multiplayer. Once Uprising's Achilles Heel, Sakurai made the necessary adjustments to make it a guilty pleasure. Six players split into teams of three (Light and Dark) and just go crazy, zipping across a myriad of stages pummeling each other with those aforementioned weapons. It's both fast and intense, very similar to Smash Bros., actually. Things get even nuttier whenever one player transforms into Light or Dark Pit, where he or she must hold down the proverbial fort laying waste to opponents while at the same time receiving the brunt of their attack. Bottom line, MP isn't the eyesore it was less than a year ago.
Finally, we come to those Augmented Reality (AR) cards, of which, there are hundreds. Nintendo has yet announce full distribution plans, but we anticipate a mad scramble to collect them all, largely because players receive more hearts for pitting two characters against each other. Unfortunately, the outcome between cards is always the same; Palutena crushes Pit every time. Clearly, Nintendo missed a huge opportunity to implement a Pokemon style card battle game that would have sent Uprising's appeal skyrocketing, but what's here is still compelling enough to warrant a look.
Thing is, the game probably has additional features we've yet to uncover, and that'll change once Kid Icarus: Uprising debuts March 23.
We can't wait.