Sonic The Hedgehog: Triple Trouble
A lack of blast processing and imagination limited this Game Gear adventure.
Sega's portable system, the Game Gear, played host to several Sonic titles, chief among them Sonic the Hedgehog: Triple Trouble, a 1994 platformer the company re-released on the 3DS eShop for $4.99.
The big selling point (aside from nostalgia) is the ability to play as either Sonic or his trusty sidekick, Tails. Unfortunately, that's about it.
What we have is a fairly basic adventure that tries to match the pristine quality of those critically acclaimed Genesis classics, but stumbles because super Sonic speed never meshed well with the Game Gear's limited processor. As a result, the game plods along in first gear, despite both Sonic and Tails performing the spin dash.
On top of that, the levels are both too short and bland. You have spikes, some loops and hidden passageways, the sorts of things that have appeared in Sonic games for more than two decades. What's more, these stages end abruptly and there's little reason to return, since each character plays almost exactly the same, aside from a couple unique moves.
Thankfully, you can play the game using either the d-pad or the circle pad. In addition, you won't lose all your rings after falling into spikes or getting hit by an enemy, so long as you have a certain amount before taking damage. This definitely caters to casual players. Hardcore fans, meanwhile, can beat the game in a couple of hours, maybe less.
Sonic the Hedgehog: Triple Trouble is a decent game that would have scored well in the 90s. Today, it's an 18-year-old relic that doesn't compare to the best Sonic titles on the market, and even some of the average ones. Worth the five bucks if you have the dough and fond memories of the Game Gear. Beyond that, you won't miss much.
Review code provided by Nintendo.
What's Hot: You can play as Sonic or Tails, you won't lose all your rings after taking damage.
What's Not: Too slow for a Sonic game, boring stages, easily beaten.