Marvel Vs. Capcom 2 For iPhone: Hopelessly Doomed?
We break down the pros and cons to the upcoming mobile release.
Last week, Capcom revealed plans to port its beloved fighting game, Marvel vs. Capcom 2, to iPhone. The announcement drew attention from hardcore fighting fans that dismissed the iOS version outright, simply because of virtual controls and the expected issues that arise from touch screens.
Quite frankly, they have a legitimate beef. You probably won't be able to rely on the pinpoint precision normally associated with more tangible controls. Then again, perhaps MvC2 won't be so bad. On that note, here are some reasons why it may and may not be a disaster.
Marvel vs. Capcom 2's button mashing is perfect for iPhone
Let's face it, MvC2 has never been a poster child for technical brawlers. Plenty of high-level players exist, but for the most part, this is the type of game you play late at night with some buddies after throwing back a few. Everyone button mashes like crazy and pulls 25-hit combos from their butts while at the same time pretending to know what they're doing. If Capcom goes the same route as it did with Ultimate Marvel vs. Capcom 3 on PlayStation Vita, we expect to see two options: regular virtual controls, and a tap to fight scheme that basically mimics those rowdy play sessions; very casual friendly.
Street Fighter IV Volt is a lot of fun
Somehow, Capcom managed to deliver a slice of the critically-acclaimed Street Fighter IV experience to the iPhone, then upped the ante with yet another title that features more characters and online play. Snobs can turn up their noses all they want (haters gonna hate regardless), but Street Fighter IV Volt turned out to be an enjoyable beat-em-up for the iOS crowd, and with this in mind, Capcom has the talent and resources to pull off MvC2 on mobile.
No iPad support yet again
[Editor's Note: Turns out, the game is available on iPad, despite Capcom failing to reveal this initially.]
How many tablets must Apple sell to make Capcom take iPad seriously? For whatever reason, the company has the worst iPad support of any major third party publisher, with just three games in comparison to scores of iPhone entries, those being Ghost Trick: Phantom Detective, Mega Man X and Resident Evil 4 iPad edition. Marvel vs. Capcom 2 is still a pretty 2D fighter that would look sweet on the iPad's added real estate. Instead, we'll have to make due with enlarging the screen and watching as the pixelated graphics take a turn for the worse, or we can just play the game on our iPhones, but come on. This is ridiculous.
Controls will be an issue
Even if Capcom includes an option for tap controls, you still won't be able to get the full Marvel vs. Capcom 2 experience. Similar to UMvC3 on the Vita, some moves/combos will be nearly impossible to pull off with tapping. As for a d-pad and face buttons, this isn't Street Fighter IV, which is much slower by comparison. When the computer gets super cheap in Marvel vs. Capcom 2, how will you fight back? Answer: you probably won't be able to.