Most Wanted iPhone and iPad Sequels
Please sir, can we have some more?
While its fair to say that a decent chunk of the App Store output is best sampled and savored before moving briskly onto the next course, there are more than a few great games that we'd love to see re-visited for a sequel. Here are the games that are top of our list.
Super Crate Box
You may just have heard me mention this game once or twice before, but I can't envisage a day where Super Crate Box isn't on my iPad, practically begging me to take it out for just one more spin. The concept of Vlambeer's masterpiece is simple, but the genius lay in bringing controls that were unprecedented in their accuracy to the typically "smudgy" touchscreen.
This game is all about whizzing around a collection of platform levels, dodging the enemies that cascade from the sky, and gathering powerful weaponry from the random-placed crates to take those enemies out with. What would we like to see from the sequel? More weapons, more enemy types and more variation in the level design. Nothing fancy is needed here, just more of what we loved about the original.
Another game I continue to obsess over is Battleheart, MikaMobile's extremely addictive party-RPG battler. Taking charge of a party of four characters, Battleheart is a series of fantastically designed encounters requiring you to micro-manage the team's healing, tanking and damage in real-time as you face-off against hordes of monsters and bosses.
The developer typically prefers to focus on new projects rather than re-hash old ground, but we hope it'll consider adding multiplayer functionality to a follow-up title, along with more loot, more open-ended exploration of a true world, and greater variety in the character archetypes.
Even the most stony-hearted and anti-mobile gamer couldn't have failed to fall in love with Andreas Illiger's debut title on the App Store. Featuring a nameless nomadic bird wandering randomly-generated landscapes in search of a better nest, it was the perfect blend of simplistic gameplay combined with tonnes of soothing ambiance.
While imitators come and go, we're pretty sure that only a sequel of the true original could be worthy of a place on our mobiles. More landscape styles, challenges, an endless roaming mode and even more of that fantastic music are all top of our list. Go on Andreas, make it happen!
Developer Halfbrick Studios has already been more than generous with its updates to their smash-hit endless-runner, with a steady stream of power-ups and new content hitting the App Store since the game was released at the end of last year.
It ruined the family-feel of last Christmas with its obsessive gameplay that kept us glued to our touchscreens, but can they do the same again this year? New environments, along with even more over-the-top upgrades, would be great but we're intrigued to see what Halfbrick could do with a brand-new endless runner designed from the ground up. We'll have to wait and see what they have in store for us.
Great Little War Game
Probably the best of the Advanced Wars wannabees to arrive on mobiles, Great Little War Game is, well, a great little game and it's one that still kills plenty of hours with its cartoonish and very moreish strategy. As well as the addictive gameplay, the controls in this turn-based strategy title are perfect, and the graphics were a high-point for the iPad when it was released.
With a humorous style that was reminiscent of Worms and Cannon Fodder, we'd like to see a brand new campaign as well as more variety for the unit types (snipers for the win). Leave the historical stuff to the consoles though, we wouldn't want any sequel to lose the serious silliness of the original game.
Grand Theft Auto III
No prizes for guessing which games we have in mind here, although if there's a way to bring the gargantuan San Andreas to the mobile platforms, we'll take our hats off to Rockstar. In any event, we'd be astonished if they're not at least investigating the possibility of bringing both that game and the nostalgia-fueled Vice City to our iPhones.
GTA III was a fantastic achievement for the team, but what we'd really like to see is some improvements to the control systems, as these blighted the experience of the first release just a little. It's an area that developers are getting better and better at with every game they release, so surely a company of Rockstar's clout could nail it once and for all? Let's keep our fingers crossed.