A very entertaining take on the match-three genre.
My goodness this is going to be hard to explain. I reviewed the outstanding Triple Town a few months ago and was faced with the same dilemma. If you played and loved that game, feel free to skip ahead a little bit. For everyone else, I'll do my best to explain what's going on without giving both you and I a terrible headache.
Working on a tile grid, you start off by matching up three of a basic building block in order to create an upgraded unit. Once three or more items have been placed adjacent to each other, you can then draw a line through them. Whichever object you finish up on determines where the upgrade will appear with the raw materials disappearing at the same time. Wooden planks make wooden huts, while stone blocks make stone houses and so on.
Where things get a little trickier is that you then need to make match-three upgrades out of the upgrades you've already built, so three wooden houses need to be combined to make a more luxurious mansion for example. This requires some extreme forward-planning as every move you make, however simple, feeds ultimately into your grander plans for the game.
That's where the similarities with Triple Town end though. Instead of choosing where to place the fundamental building blocks of the game, jolly little Scotsmen wander the map leaving wood and stone building blocks behind them as they go. If they get stuck between objects and can't move, you can pick them up and transfer them to a free tile where they'll wander off and continue shedding building blocks.
You also have access to a limited number of weights which you can use to destroy tiles if the game board has become hopelessly out of control. Hammers can be used to render object tiles into building materials that are suitable for any type of construction. It's a great way of allowing you to maintain control over proceedings, unlike the almost overwhelming brain-strain of Triple Town.
The game is separated into a campaign of missions which spans the length of England. In each mission you're tasked with achieving a certain number of specific upgrades, and the gameplay area getting progressively larger and the combinations ever harder as you make progress through the campaign.
If you found the intellectual strain of Triple Town just a little too overbearing, then I can't recommend BraveSmart enough. As a completely free game, with a gold store that never compels you to bluster your way through the challenges with cash advantages, this is a fantastic evolution of the match-three genre.
What's Hot: A challenging puzzler that feels a little fairer than Triple Town.
What's Not: We can only hope for an endless high score mode in a future update.