Star Wars: Battlefront II
Jedi Master Cha Cha and his rancor monster take a quick look at Star Wars: Battlefront II for Sony's PSP.
I don't know what the big deal is about Han Solo's fabled Kessel Run. Twelve parsecs? Please Captain Solo. The Senor's done it in six while being pursued by Dengar, Bossk Boba Fett, a Star Destroyer, and Bib Fortuna's fan club. Oh, and I was upside down the whole time and carrying about nine jawas. Just thought I'd throw that out there.
But enough of my accomplishments, damnit! It's time to talk Star Wars: Battlefront II, LucasArts' follow up to the greatest selling Star Wars game of all time. It's coming to the PSP and in streamlined fashion, not as feature packed as its console brethren but still a decent a multiplayer game that'll more than likely deserve a purchase.
Unfortunately, I'm pressed to use "more than likely" instead of OMG ABSOLUTELY simply because the online play isn't nearly robust as it is in the console version. Sure, the PSP Battlefront still allows you to select from numerous different types of Rebels and Imperials and you can battle across a wide variety of locales including ones from Episode III (such as Mustafar and Utapau), but you'll only be able to slaughter up to three other people. This compared to the console versions, which stand at 24 (PS2), 32 (Xbox), and 64 (PC). I'm not saying it won't be a fun game, because it more than likely (there are those words again) will, but Battlefront is all about the multiplayer. Pandemic has revamped the single player campaign, but I highly doubt it's going to be so beyond incredible that it'll warrant the $49.99 MSRP. I just want to blast people in their groins, but searching for 1 to 3 other people!?! Like strange smelling guacamole, I'm not sure I'm down with that.
Online shenanigans notwithstanding, the list of features in this game is about as impressive as Luke Skywalker's saber skills (post Empire). There are a few mini campaigns you can play where you get to be a smuggler, a mercenary, or a straight up Imperial assassin. There's about 5-6 levels for each occupation, and while none of the missions sound especially involving (it shouldn't be too difficult to kill gungans for fun), it's better to have them than not.
The AI's also been given a huge intelligence boost which is nice, and you can fly space craft such as the X-Wing and TIE Fighter, among other slick rides. Plus, during play you'll be able to take control of a Jedi and wreck shop on everyone.
There's also a lot more locations to battle in; 13 in total. The aforementioned Revenge of the Sith levels seem cool but so does the Death Star interior and Princess Leia's blockade runner, Tantive IV. Of course, it also helps that the game looks quite attractive spread across the PSP's luxurious 16:9 screen.
Star Wars: Battlefront II is being shipped on Halloween but I don't know whether or not I want to take the proverbial plunge. Even with the new features it may still provide a fairly shallow gameplay experience, and I'm really not diggin' the four person multiplayer. But we shall see what happens next week. Till then, may the Force be with me and me alone.