Dragon Ball Z: Supersonic Warriors 2
A bad Dragon Ball game? Are you serious!?! Oh wait! They all suck.
Despite my superior intellect (achieved through consuming large quantities of mango salsa), I've never been able to figure out why Dragon Ball Z is so immensely popular. The Transformers, for example, were popular because they're sexy robots that turn into crap, and Thundercats are cool because Mumra's a total bad ass and the Sword of Omens is at the top of everyone's shopping list, but DBZ? It's just a bunch of weirdos flying around throwing fire balls at one another, and to me, that's a bunch of crap, so it's no surprise that just about all of the game starring these little punks have sucked the big taquito and Atari's Dragon Ball Z Super Sonic Warriors 2 for the Nintendo DS continues this trend.
Wow! DBZ Super Sonic Warriors 2 is just like Marvel Vs. Capcom 2 because there's lots of popular characters and you get to have these tag battles and that's where the similarities end with Capcom's legendary fighting game. I do admit to being somewhat entertained as I guided my floating 2D sprite about the pseudo 3D arenas and chucking fire balls at my freakish adversaries (and tagging in and out using the touch screen is a nifty feature) but this game's too damn boring to thoroughly enjoy, and to make matters worse, it's pathetically easy. It's also a button masher's paradise, so even though there are special attacks in this game you really don't need to concern yourself with them because the solution to overcoming your problem (that problem being the yellow haired gentleman trying to beat your friggin brains in) is to either bum rush his ass and assault him with a barrage of furious punches or to keep your distance and throw hot balls of light at his crotch, and this remains consistent whether you're battling a series of AI opponents to hone your skills or rampaging through the fantasy fulfilled Story Mode where classic characters are pit against one another so the geeks of the world can exclaim "ZOING! I can't believe so and so fought so and so ZOING!" However, and at the very least, new characters can be unlocked.
To further add insult to this game, Super Sonic Warriors 2 just doesn't look all that impressive and the touch screen implementation is mediocre at best. The sprites look all right for a GBA title (this is on DS by the way, just in case I lost you) but the backgrounds are bland and lack detail and the animations are quite crappy. As for the touch screen controls, I mentioned my "thumbs up" for tagging in and out (just tap your partner's icon) but everything else is stuff that I've seen before in other games.
Oh, and before I forget, the game comes with a multiplayer mode and it's blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, and blah, but both player's need a copy of the game in order to make it work.
Now as far as those other 2D DBZ games out there, this one's among the best but that's not saying much. As for me (because you care), I really wanted to like Super Sonic Warriors 2 but the more that I played it the less interested I became, and when you've got fresh tacos on the dinner table one must make sacrifices. Unfortunately for Atari, I chose tacos. Tacos...and taquitos. Ole!
What's Hot: That Atari's still managed to hold onto the DBZ license after so many bad games. Go them!
What's Not: Super Sonic Warriors 2 is about as easy as [CENSORED].