Fight Club 3D
I want to smash this game to pieces as hard as I can.
Now here's what I'm trying to figure out. What exec stood in the middle of his boardroom and pitched the idea of turning the brutal yet innovative film Fight Club into a video game? Worse yet, what could he have possibly said to his peers to convince them that it was a good idea and give them the go-ahead on production without even a hint of support from Edward Norton or Brad Pitt? Come to think of it, who in the hell would be in their right minds to buy the game, even at a budget price of $19.99? All questions unanswered, and now there's one more. Did we really need a mobile version?
Superscape's Fight Club 3D basically takes the formula from the console versions of the game and tries to condense them into a mobile phone format, allowing gamers to take control of one of a few different characters from the film and brawling to their heart's content. None of the film's rich subtleties made the cut into the game to begin with, just the brawling. So there goes the appeal right there. But the brawling isn't even that sharp or even creative, and instead followed the basics. It gets even worse on the mobile phone front, as the game doesn't just lag behind its own gameplay inconsistencies, but it's incomplete as well.
Fight Club 3D runs into a series of bugs that make the game pretty damn ugly. IOMO tried to do a decent job with the 3-D engine but the game moves too sluggishly for its own good. If that's not enough, the collision detection is iffy at times, and the fact that your opponent could go through a solid wall without a hint of debris makes me think that the game was merely rushed to try to take advantage of...I dunno, the DVD's sixth anniversary release? What was the purpose in that?
The controls remain just as ugly. The fighting engine is built by the basics with a number of buttons set aside for movement and only a few maneuvers for actual combat, like punches and sweep kicks. I have no problem with realistic fighting if it's done right, but, needless to say, this isn't right. This isn't even lightly wrong. It's wrong in every way possible. The fighting has hardly any kind of balance or personality going for it, and the only joy that can possibly be gathered from it is being able to pound someone further into the ground when they're lying down. And that's not a fighting game, folks. That's just simple thuggery.
The game contains no multiplayer options, and doesn't even try to spread its horizons in terms of enjoyable audio. There's zero clips from the film here, or no mention of the characters aside from the names given to each fighter. His name may have been Robert Paulsen, but here it means absolutely nothing.
If the game offered some kind of vivid drama like the film did, or a competent fighting engine, or even a damn reason to exist, I would be more understanding why Superscape leaned towards a portable release. But it has none of these and, as such, Fight Club 3D falls into the heap of bad movie tie-ins. You'd probably have more fun beating up yourself like Norton's character did in the film. "I am Jack's choice of purchasing consciousness."
What's Hot: Based on a powerful, terrific film.
What's Not: Poor fighting engine; buggy graphics; zero appeal.