There's a special feeling about being a hero. Tell us that you didn't feel a rush donning a cape and running around the house as a kid, pretending to save the world while barely leaving the ground. The four young characters in Every Hero get to do just that, donning special hats while setting out to liberate Sugarloaf Kingdom, a land which has been overrun by dangerous monsters.
These characters don't just set out with their own abilities, however. They're armed with special hats - ten at first - that transform them into special characters, each with their own particular specialty. The Knight can befriend fire-breathing dragons and slash at enemies, for example. The Lancer can walk over spikes while calling upon a giant frog to cross over quicksand, and vanquish fire-breathing monsters. It's your job to switch around the hats on each player, depending on what talents the situation at hand calls for.
At first it's an overwhelming task. With ten hats to choose from right off the bat, it's hard to recall just which character does what, even with the sign prompts that are littered throughout each stage. After walking through the tutorial, however, you'll get used to it, switching out costumes like a pro, and aiming for the best completion time in each stage. It's more like a puzzle game than a full-on action title, with a mostly hands-off experience when it comes to the character's actions, but it's a good one.
Every Hero soon picks up in difficulty too. You're introduced to various characters as you proceed through your journey, and you'll encounter more dangerous monsters. The most interesting touch though is when you're coordinating multiple heroes on a screen, changing their abilities so that they compliment one another. For instance, if you have a stone monster on the ground and a stone-dropping bird up above, you'll need the combination of a Bombadier and an Archer to deal with the threat.
Though the presentation doesn't go the extra mile when it comes to making the most of the hardware available, it's pleasant nevertheless. The simplistic animation style suits the game nicely, although a few folks may be irked by the lack of fluid movements on the heroes and monsters. The scrolling stages look great as well, and the music is very good too, with an orchestrated style that never goes over the top, but always suits what's happening on-screen.
For a free-to-play game - with no monetization whatsoever, thank goodness - Every Hero has a lot to offer when it comes to replayability. You can go back and complete the game's 50 stages for better times, and also track down the pieces of the magical Wyvernite armor which you'll need to beat the final boss.
Even with its somewhat crude presentation and hands-off gameplay experience, Every Hero has plenty of appeal and replay value. Plus, it's free of charge - and it's not every day you can get a hero to do something for nothing.Download Every Hero (iOS)
What's Hot:Free of charge, the unique gameplay angle lets you swap hats on heroes as they keep moving, charming if simplistic visual styling and music, 50 stages in all, and hidden Wyvernite armor to track down.
What's Not:Not a very hands-on experience outside of switching hats, limited animation style may not be to everyone's tastes, and it's easy to forget which abilities do what at first.