Can You Escape 2 Cheats And Tips Walkthrough: Rooms 1-4
Although its no-frills presentation lends it a somewhat primitive appearance, Can You Escape 2 is anything but simple, and the first eight puzzles will really test your puzzle-solving skills. Here's the first part of our complete walkthrough for the eight rooms available at launch. We'll have the second part for you later on this week.
Can You Escape 2 Room 1 Walkthrough
First, go over to the phone on the right and turn the power on. Make a note of the six digit code on the display: 301214. From there, go over to the wood shelf on the lower left of the screen. You'll see six blocks lined up. Tap on each block, from left to right, the corresponding number of times - tap the first block 3 times, the second block 0 times, the third block 1 time, and so on, until you've completed the number 301214. Take the key from the cabinet that opens.
Go over to the wood shelf just below the television. Open up the third drawer and pick up the remote inside. Use it to turn on the TV and make note of the four shapes - an apple, a banana, a watermelon piece and a star. Go to the panel next to the elevator, open it with the key, and then turn on the display. Input the four shapes in order - apple, banana, watermelon and star - and the elevator will open up to take you to the next room.
Can You Escape 2 Room 2 Walkthrough
First, go over to the small shelving unit on the lower left corner of the screen. Open up the top drawer and pick up the crowbar that's inside. Click on the shelving unit on the right. To the left of the unit, you'll see a small panel with a piece of wood strapped over it. Use the crowbar to remove the piece of wood, and collect the bottle opener that's inside.
After that, go to the table on the lower left side of the room and use the opener on the bottle of wine. Collect the note that's inside of it. Go back to the shelving unit and tap on the rows of letters on the bottom shelf. Use the note to cover up most of the letters, leaving only three uncovered: "BAF". Go back to viewing the entire shelving unit and tap on the car. You'll see the license plate, which reads "F 273". From there, go to the panel next to the elevator and enter "273 BAF" on the panel. The door will open, allowing you to move on to the next level.
Can You Escape 2 Room 3 Walkthrough
To get started, click on the shelving unit to the left. You'll see a small gray case to the bottom left. Click on it and you'll open up a weird-looking multi-colored puzzle. Rotate the pieces by tapping as indicated:
Row 1, Square 1: three times
Row 1, Square 2: three times
Row 1, Square 3: three times
Row 1, Square 4: twice
Row 2, Square 1: twice
Row 2, Square 2: three times
Row 2, Square 4: twice
Row 3, Square 1: once
Row 3, Square 2: twice
Row 3, Square 3: three times
Row 4, Square 1: three times
Row 4, Square 2: once
Row 4, Square 3: once
Row 4, Square 4: three times
Once these are done, the chest will open up, with a handle inside. Pick it up. From there, go over to the map picture on the wall to the right of the elevator. Activate the spinner, and it'll stop on four specific colors: pink, blue, red and orange. Go back to the shelving unit on the left and click on the treasure chest on the lower right. Enter pink, blue, red and orange on the color keys to open the chest. Take the ying symbol that's inside.
Go to the right side of the room and click on the wine bottle to the left of the couch. It'll read the year "1867" on the label. Go back to the couch and click on the table to the right of it. Enter the numbers "1867" with the buttons (you may have to double tap a few of them to set up the digits, but it's easy to do). A drawer will open with a yang symbol. Pick it up.
Go back to the couch and click on the small panel to the right of the table. Put the handle into the panel, then click on the shelving unit right next to it. Put the ying yang symbols on top of the shelving unit. A panel will open, providing you with an access card. Use it on the panel next to the elevator, and move on to the next room.
Can You Escape 2 Room 4 Walkthrough
First, click on the wastebasket next to the elevator doors. Open it and you'll see two domino formations on the bottom, shaped like a diagonal "three" and a partial "five". Memorize these and go over to the small toy box on the table to the left. You'll see six mini-switches lined up alongside one another. Line them up similarly to the shapes you saw in the trash can (diagonal and partial five). You'll see the switch turn green if you're successful.
Go to the blocks on the floor to the left. Pay close attention to the arrangement, with the letter B, a turned over 3, C, a turned over 2 and two As next to one another. Memorize these and go back. Go to the desk on the right and click on the computer screen. Enter the letters as they appeared on the blocks: B, 3, C, 2, A, A. You'll see a number code below, with 1, 4, 6 and 7 highlighted in green.
Go to the cabinet to the left of the computer screen and pick up the hammer piece inside. Click on the arrow key to go to the back-side of the room (opposite from the elevator) and you'll see a mini workstation, alongside a pair of tables. Click on the pile of pipes to the lower right and pick up the long wooden tube. Combine the two pieces you have in your inventory to create a sledgehammer.
Turn back around so that you're facing the elevator again. Tap on the crack in the wall next to the wastebasket on the left and bust it open with the sledgehammer. Grab the small panel piece that's inside and return to the rear of the room. Go to the boxes and crate that are stacked on the left to move them aside. Pick up the plug-in socket that's on the floor.
After that, click on the switch panel to the right, just under the CAFÃ sign. Place the panel piece on number 2 and plug the socket piece right underneath it. Then click on the additional panel to the right of it, which will have the word "LOCAL" and eight switches on it. Flick on switches 2, 3, 5 and 8 - as indicated on the computer screen earlier - and the light will turn green.
Go back to the computer table located to the left of the panels. Carefully move the wand across the wire strewn on the table (don't let the wires touch, or you'll need to start over) and open the drawer underneath. Take out the key card, swipe it in the switch located next to the elevator, and it'll open up. This will allow you to move on to the next level.
We'll post the walkthroughs for the other four rooms later on this week.